clash/proxy/socks/udp.go

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package socks
import (
"net"
adapters "github.com/Dreamacro/clash/adapters/inbound"
"github.com/Dreamacro/clash/common/pool"
"github.com/Dreamacro/clash/common/sockopt"
"github.com/Dreamacro/clash/component/socks5"
C "github.com/Dreamacro/clash/constant"
"github.com/Dreamacro/clash/tunnel"
)
type SockUDPListener struct {
net.PacketConn
address string
closed bool
}
func NewSocksUDPProxy(addr string) (*SockUDPListener, error) {
l, err := net.ListenPacket("udp", addr)
if err != nil {
return nil, err
}
err = sockopt.UDPReuseaddr(l.(*net.UDPConn))
if err != nil {
return nil, err
}
sl := &SockUDPListener{l, addr, false}
go func() {
for {
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buf := pool.BufPool.Get().([]byte)
n, remoteAddr, err := l.ReadFrom(buf)
if err != nil {
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pool.BufPool.Put(buf[:cap(buf)])
if sl.closed {
break
}
continue
}
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handleSocksUDP(l, buf[:n], remoteAddr)
}
}()
return sl, nil
}
func (l *SockUDPListener) Close() error {
l.closed = true
return l.PacketConn.Close()
}
func (l *SockUDPListener) Address() string {
return l.address
}
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func handleSocksUDP(pc net.PacketConn, buf []byte, addr net.Addr) {
target, payload, err := socks5.DecodeUDPPacket(buf)
if err != nil {
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// Unresolved UDP packet, return buffer to the pool
pool.BufPool.Put(buf[:cap(buf)])
return
}
packet := &packet{
pc: pc,
rAddr: addr,
payload: payload,
bufRef: buf,
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}
tunnel.AddPacket(adapters.NewPacket(target, packet, C.SOCKS))
}