clash/tunnel/connection.go

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package tunnel
import (
"errors"
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"net"
"net/netip"
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"time"
N "github.com/Dreamacro/clash/common/net"
"github.com/Dreamacro/clash/common/pool"
C "github.com/Dreamacro/clash/constant"
)
func handleUDPToRemote(packet C.UDPPacket, pc C.PacketConn, metadata *C.Metadata) error {
addr := metadata.UDPAddr()
if addr == nil {
return errors.New("udp addr invalid")
}
if _, err := pc.WriteTo(packet.Data(), addr); err != nil {
return err
}
// reset timeout
pc.SetReadDeadline(time.Now().Add(udpTimeout))
return nil
}
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func handleUDPToLocal(packet C.UDPPacket, pc net.PacketConn, key string, oAddr, fAddr netip.Addr) {
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buf := pool.Get(pool.UDPBufferSize)
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defer pool.Put(buf)
defer natTable.Delete(key)
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defer pc.Close()
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for {
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pc.SetReadDeadline(time.Now().Add(udpTimeout))
n, from, err := pc.ReadFrom(buf)
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if err != nil {
return
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}
fromUDPAddr := *from.(*net.UDPAddr)
if fAddr.IsValid() {
fromAddr, _ := netip.AddrFromSlice(fromUDPAddr.IP)
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fromAddr = fromAddr.Unmap()
if oAddr == fromAddr {
fromUDPAddr.IP = fAddr.AsSlice()
}
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}
_, err = packet.WriteBack(buf[:n], &fromUDPAddr)
if err != nil {
return
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}
}
}
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func handleSocket(ctx C.ConnContext, outbound net.Conn) {
N.Relay(ctx.Conn(), outbound)
}