mirror of https://github.com/caddyserver/caddy.git
119 lines
4.1 KiB
Go
119 lines
4.1 KiB
Go
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// TODO: Go 1.19 introduced the "unix" build tag. We have to support Go 1.18 until Go 1.20 is released.
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// When Go 1.19 is our minimum, remove this build tag, since "_unix" in the filename will do this.
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// (see also change needed in listen.go)
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//go:build aix || android || darwin || dragonfly || freebsd || hurd || illumos || ios || linux || netbsd || openbsd || solaris
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package caddy
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import (
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"context"
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"errors"
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"io/fs"
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"net"
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"sync/atomic"
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"syscall"
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"go.uber.org/zap"
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"golang.org/x/sys/unix"
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)
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// reuseUnixSocket copies and reuses the unix domain socket (UDS) if we already
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// have it open; if not, unlink it so we can have it. No-op if not a unix network.
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func reuseUnixSocket(network, addr string) (any, error) {
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if !IsUnixNetwork(network) {
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return nil, nil
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}
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socketKey := listenerKey(network, addr)
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socket, exists := unixSockets[socketKey]
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if exists {
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// make copy of file descriptor
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socketFile, err := socket.File() // does dup() deep down
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if err != nil {
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return nil, err
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}
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// use copied fd to make new Listener or PacketConn, then replace
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// it in the map so that future copies always come from the most
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// recent fd (as the previous ones will be closed, and we'd get
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// "use of closed network connection" errors) -- note that we
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// preserve the *pointer* to the counter (not just the value) so
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// that all socket wrappers will refer to the same value
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switch unixSocket := socket.(type) {
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case *unixListener:
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ln, err := net.FileListener(socketFile)
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if err != nil {
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return nil, err
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}
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atomic.AddInt32(unixSocket.count, 1)
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unixSockets[socketKey] = &unixListener{ln.(*net.UnixListener), socketKey, unixSocket.count}
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case *unixConn:
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pc, err := net.FilePacketConn(socketFile)
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if err != nil {
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return nil, err
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}
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atomic.AddInt32(unixSocket.count, 1)
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unixSockets[socketKey] = &unixConn{pc.(*net.UnixConn), addr, socketKey, unixSocket.count}
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}
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return unixSockets[socketKey], nil
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}
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// from what I can tell after some quick research, it's quite common for programs to
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// leave their socket file behind after they close, so the typical pattern is to
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// unlink it before you bind to it -- this is often crucial if the last program using
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// it was killed forcefully without a chance to clean up the socket, but there is a
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// race, as the comment in net.UnixListener.close() explains... oh well, I guess?
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if err := syscall.Unlink(addr); err != nil && !errors.Is(err, fs.ErrNotExist) {
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return nil, err
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}
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return nil, nil
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}
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func listenTCPOrUnix(ctx context.Context, lnKey string, network, address string, config net.ListenConfig) (net.Listener, error) {
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// wrap any Control function set by the user so we can also add our reusePort control without clobbering theirs
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oldControl := config.Control
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config.Control = func(network, address string, c syscall.RawConn) error {
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if oldControl != nil {
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if err := oldControl(network, address, c); err != nil {
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return err
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}
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}
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return reusePort(network, address, c)
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}
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return config.Listen(ctx, network, address)
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}
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// reusePort sets SO_REUSEPORT. Ineffective for unix sockets.
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func reusePort(network, address string, conn syscall.RawConn) error {
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if IsUnixNetwork(network) {
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return nil
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}
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return conn.Control(func(descriptor uintptr) {
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if err := unix.SetsockoptInt(int(descriptor), unix.SOL_SOCKET, unix.SO_REUSEPORT, 1); err != nil {
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Log().Error("setting SO_REUSEPORT",
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zap.String("network", network),
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zap.String("address", address),
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zap.Uintptr("descriptor", descriptor),
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zap.Error(err))
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}
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})
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}
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