360 lines
14 KiB
ReStructuredText
360 lines
14 KiB
ReStructuredText
.. _binfmt:
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=============
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Binary Loader
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=============
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The purpose of a *binary loader* is to load and
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execute modules in various *binary formats* that reside in a file
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system. Loading refers instantiating the binary module in some fashion,
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usually copy all or some of the binary module into memory and then
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linking the module with other components. In most architectures, it is
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the base FLASH code that is the primary component that the binary module
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must link with because that is where the RTOS and primary tasks reside.
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Program modules can then be executed after they have been loaded.
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**Binary Formats**. The binary loader provides generic support for
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different binary formats. It supports a *registration interface* that
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allows the number of support binary formats to be loaded at run time.
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Each binary format provides a common, interface for use by the binary
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loader. When asked to load a binary, the binary loader will query each
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registered binary format, providing it with the path of the binary
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object to be loaded. The binary loader will stop when first binary
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format the recognizes the binary object and successfully loads it or
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when all registered binary formats have attempt loading the binary
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object and failed.
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At present, the following binary formats are support by NuttX:
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- **ELF**. Standard ELF formatted files.
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- **NXFLAT**. NuttX NXFLAT formatted files. More information about the
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NXFLAT binary format can be found in the :ref:`NXFLAT
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documentation <nxflat>`.
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**Executables and Libraries** The generic binary loader logic does not
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care what it is that it being loaded. It could load an executable
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program or a library. There are no strict rules, but a library will tend
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to export symbols and a program will tend to import symbols: The program
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will use the symbols exported by the library. However, at this point in
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time, none of the supported binary formats support exporting of symbols.
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**binfmt**. In the NuttX source code, the short name ``binfmt`` is used
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to refer to the NuttX binary loader. This is the name of the directory
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containing the binary loader and the name of the header files and
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variables used by the binary loader.
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The name ``binfmt`` is the same name used by the Linux binary loader.
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However, the NuttX binary loader is an independent development and
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shares nothing with the Linux binary loader other the same name and the
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same basic functionality.
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Binary Loader Interface
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=======================
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Header Files
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------------
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The interface to the binary loader is described in the header file
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``include/nuttx/binfmt/binfmt.h``.
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A brief summary of the data structurs and interfaces prototyped in that
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header file are listed below.
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Data Structures
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---------------
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When a binary format registers with the binary loader, it provides a
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pointer to a write-able instance of :c:struct:`binfmt_s`.
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.. c:struct:: binfmt_s
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.. code-block:: c
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struct binfmt_s
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{
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FAR struct binfmt_s *next; /* Supports a singly-linked list */
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int (*load)(FAR struct binary_s *bin); /* Verify and load binary into memory */
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};
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The ``load`` method is used to load the binary format into memory. It
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returns either ``OK`` (0) meaning that the binary object was loaded
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successfully, or a negated ``errno`` indicating why the object was not
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loaded.
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.. c:struct:: binary_s
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The type ``struct binary_s`` is use both to (1) describe the binary
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object to be loaded, and if successfully loaded, (2) to provide
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information about where and how the binary object was loaded. That
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structure is shown below:
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.. code-block:: c
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struct symtab_s;
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struct binary_s
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{
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/* Information provided to the loader to load and bind a module */
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FAR const char *filename; /* Full path to the binary to be loaded */
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FAR const char **argv; /* Argument list */
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FAR const struct symtab_s *exports; /* Table of exported symbols */
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int nexports; /* The number of symbols in exports[] */
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/* Information provided from the loader (if successful) describing the
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* resources used by the loaded module.
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*/
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main_t entrypt; /* Entry point into a program module */
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FAR void *mapped; /* Memory-mapped, address space */
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FAR void *alloc[BINFMT_NALLOC]; /* Allocated address spaces */
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/* Constructors/destructors */
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#ifdef CONFIG_BINFMT_CONSTRUCTORS
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FAR binfmt_ctor_t *ctors; /* Pointer to a list of constructors */
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FAR binfmt_dtor_t *dtors; /* Pointer to a list of destructors */
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uint16_t nctors; /* Number of constructors in the list */
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uint16_t ndtors; /* Number of destructors in the list */
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#endif
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/* Address environment.
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*
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* addrenv - This is the handle created by up_addrenv_create() that can be
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* used to manage the tasks address space.
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*/
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#ifdef CONFIG_ARCH_ADDRENV
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group_addrenv_t addrenv; /* Task group address environment */
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#endif
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size_t mapsize; /* Size of the mapped address region (needed for munmap) */
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/* Start-up information that is provided by the loader, but may be modified
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* by the caller between load_module() and exec_module() calls.
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*/
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uint8_t priority; /* Task execution priority */
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size_t stacksize; /* Size of the stack in bytes (unallocated) */
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};
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Where the types ``binfmt_ctor_t`` and ``binfmt_dtor_t`` define the type
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of one C++ constructor or destructor:
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.. code-block:: c
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typedef FAR void (*binfmt_ctor_t)(void);
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typedef FAR void (*binfmt_dtor_t)(void);
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Function Interfaces
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-------------------
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Binary format management
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~~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: int register_binfmt(FAR struct binfmt_s *binfmt)
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Register a loader for a binary format.
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:return: This is a NuttX internal function so it follows the convention
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that 0 (OK) is returned on success and a negated errno is returned on
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failure.
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.. c:function:: int unregister_binfmt(FAR struct binfmt_s *binfmt)
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Register a loader for a binary format.
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:return:
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This is a NuttX internal function so it follows the convention
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that 0 (OK) is returned on success and a negated errno is returned on
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failure.
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Basic module management
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: int load_module(FAR struct binary_s *bin)
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Load a module into memory, bind it to an exported symbol take,
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and prep the module for execution.
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:param bin:
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The ``filename`` field will be used
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in order to locate the module to be loaded from the file system.
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The filename must be the full, absolute path to the file to be executed
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unless ``CONFIG_LIBC_ENVPATH`` is defined. In that case, filename may be
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a relative path; a set of candidate absolute paths will be generated using
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the ``PATH`` environment variable and ``load_module()`` will attempt to load each
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file that is found at those absolute paths.
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:return:
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This is a NuttX internal function so it follows the convention that 0 (``OK``)
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is returned on success and a negated ``errno`` is returned on failure.
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.. c:function:: int unload_module(FAR struct binary_s *bin)
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Unload a (non-executing) module from memory. If the module has been started
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(via :c:func:`exec_module`) and has not exited, calling this will be fatal.
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However, this function must be called after the module exist. How this is
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done is up to your logic. Perhaps you register it to be called by :c:func:`on_exit`?
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:return:
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This is a NuttX internal function so it follows the convention that 0 (``OK``)
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is returned on success and a negated ``errno`` is returned on failure.
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.. c:function:: int exec_module(FAR const struct binary_s *bin);
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Execute a module that has been loaded into memory by :c:func:`load_module`.
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:return:
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This is a NuttX internal function so it follows the convention that 0 (``OK``)
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is returned on success and a negated ``errno`` is returned on failure.
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.. tip::
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The function :c:func:`exec` is a convenience function that wraps
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:c:func:`load_module` and :c:func:`exec_module` into one call.
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``PATH`` traversal logic
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~~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: ENVPATH_HANDLE envpath_init(void);
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Initialize for the traversal of each value in the ``PATH`` variable. The
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usage is sequence is as follows:
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#. Call :c:func:`envpath_init` to initialize for the traversal.
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``envpath_init()`` will return an opaque handle that can then be
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provided to :c:func:`envpath_next` and :c:func:`envpath_release`.
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#. Call :c:func:`envpath_next` repeatedly to examine every file that lies in
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the directories of the ``PATH`` variable.
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#. Call :c:func:`envpath_release` to free resources set aside by
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:c:func:`envpath_init`.
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:return:
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On success, :c:func:`envpath_init` return a non-``NULL``, opaque handle
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that may subsequently be used in calls to :c:func:`envpath_next` and
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:c:func:`envpath_release`. On error, a ``NULL`` handle value will be returned.
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The most likely cause of an error would be that there is no value
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associated with the ``PATH`` variable.
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.. c:function:: FAR char *envpath_next(ENVPATH_HANDLE handle, FAR const char *relpath)
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Traverse all possible values in the PATH variable in attempt to find the
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full path to an executable file when only a relative path is provided.
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:param handle: The handle value returned by :c:func:`envpath_init`.
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:param relpath: The relative path to the file to be found.
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:return:
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On success, a non-``NULL`` pointer to a null-terminated string is provided.
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This is the full path to a file that exists in the file system.
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This function will verify that the file exists (but will not verify that it is marked executable).
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.. note::
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The string pointer return in the success case points to allocated memory.
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This memory must be freed by the called by calling :c:func:`kmm_free`.
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``NULL`` relpath from any absolute path in the ``PATH`` variable.
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In this case, there is no point in calling :c:func:`envpath_next` further;
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:c:func:`envpath_release` must be called to release resources set aside by
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:c:func:`envpath_init`.
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.. c:function:: void envpath_release(ENVPATH_HANDLE handle)
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Release all resources set aside by envpath_init when the
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handle value was created. The handle value is invalid on
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return from this function. Attempts to all :c:func:`envpath_next`
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or :c:func:`envpath_release` with such a stale handle will result
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in undefined (i.e., not good) behavior.
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:param handle: The handle value returned by :c:func:`envpath_init`.
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Symbol Tables
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=============
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**Symbol Tables**. Symbol tables are lists of name value mappings: The
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name is a string that identifies a symbol, and the value is an address
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in memory where the symbol of that name has been positioned. In most
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NuttX architectures symbol tables are required, as a minimum, in order
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to dynamically link the loaded binary object with the base code on
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FLASH. Since the binary object was separately built and separately
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linked, these symbols will appear as *undefined* symbols in the binary
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object. The binary loader will use the symbol table to look up the
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symbol by its name and to provide the address associated with the symbol
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as needed to perform the dynamic linking of the binary object to the
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base FLASH code.
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Some toolchains will prefix symbols with an underscore. To support these
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toolchains the ``CONFIG_SYMTAB_DECORATED`` setting may be defined. This
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will cause a leading underscore to be ignored on *undefined* symbols
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during dynamic linking.
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Symbol Table Header Files
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-------------------------
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The interface to the symbol table logic is described in the header file
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``include/nuttx/binfmt/symtab.h``.
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A brief summary of the data structurs and interfaces prototyped in that
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header file are listed below.
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Symbol Table Data Structures
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----------------------------
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.. c:struct:: symbtab_s
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Describes one entry in the symbol table.
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.. code-block:: c
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struct symtab_s
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{
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FAR const char *sym_name; /* A pointer to the symbol name string */
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FAR const void *sym_value; /* The value associated with the string */
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};
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A symbol table is a fixed size array of ``struct symtab_s``. The
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information is intentionally minimal and supports only:
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#. Function pointers as ``sym_values``. Of other kinds of values need to
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be supported, then typing information would also need to be included
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in the structure.
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#. Fixed size arrays. There is no explicit provisional for dynamically
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adding or removing entries from the symbol table (realloc might be
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used for that purpose if needed). The intention is to support only
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fixed size arrays completely defined at compilation or link time.
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Symbol Table Function Interfaces
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--------------------------------
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.. c:function:: FAR const struct symtab_s *symtab_findbyname(FAR const struct symtab_s *symtab, FAR const char *name, int nsyms);
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Find the symbol in the symbol table with the matching name.
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The implementation will be linear with respect to ``nsyms`` if
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``CONFIG_SYMTAB_ORDEREDBYNAME`` is not selected, and logarithmic
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if it is.
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:return:
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A reference to the symbol table entry if an entry with
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the matching name is found; NULL is returned if the entry is not found.
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.. c:function:: FAR const struct symtab_s *symtab_findbyvalue(FAR const struct symtab_s *symtab, FAR void *value, int nsyms);
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Find the symbol in the symbol table whose value closest
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(but not greater than), the provided value. This version assumes
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that table is not ordered with respect to symbol value and, hence,
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access time will be linear with respect to ``nsyms``.
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:return:
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A reference to the symbol table entry if an entry with the matching
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value is found; ``NULL`` is returned if the entry is not found.
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Configuration Variables
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=======================
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- ``CONFIG_BINFMT_DISABLE``: By default, support for loadable binary formats is built.
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This logic may be suppressed be defining this setting.
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- ``CONFIG_BINFMT_CONSTRUCTORS``: Build in support for C++ constructors in loaded modules.
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- ``CONFIG_SYMTAB_ORDEREDBYNAME``: Symbol tables are order by name (rather than value).
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- ``CONFIG_SYMTAB_DECORATED``: Symbols will have a leading underscore in object files.
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Additional configuration options may be required for the each enabled
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binary format.
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