incubator-nuttx/graphics/nxterm/nxterm_redraw.c

105 lines
3.1 KiB
C

/****************************************************************************
* graphics/nxterm/nxterm_redraw.c
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <assert.h>
#include <errno.h>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxglib.h>
#include "nxterm.h"
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxterm_redraw
*
* Description:
* Re-draw a portion of the NX console. This function should be called
* from the appropriate window callback logic.
*
* Input Parameters:
* handle - A handle previously returned by nx_register, nxtk_register, or
* nxtool_register.
* rect - The rectangle that needs to be re-drawn (in window relative
* coordinates)
* more - true: More re-draw requests will follow
*
* Returned Value:
* None
*
****************************************************************************/
void nxterm_redraw(NXTERM handle,
FAR const struct nxgl_rect_s *rect,
bool more)
{
FAR struct nxterm_state_s *priv;
int ret;
int i;
DEBUGASSERT(handle && rect);
ginfo("rect={(%d,%d),(%d,%d)} more=%s\n",
rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y,
more ? "true" : "false");
/* Recover our private state structure */
priv = (FAR struct nxterm_state_s *)handle;
/* Get exclusive access to the state structure */
do
{
ret = nxmutex_lock(&priv->lock);
}
while (ret < 0);
/* Fill the rectangular region with the window background color */
ret = priv->ops->fill(priv, rect, priv->wndo.wcolor);
if (ret < 0)
{
gerr("ERROR: fill failed: %d\n", get_errno());
}
/* Then redraw each character on the display (Only the characters within
* the rectangle will actually be redrawn).
*/
for (i = 0; i < priv->nchars; i++)
{
nxterm_fillchar(priv, rect, &priv->bm[i]);
}
nxmutex_unlock(&priv->lock);
}