incubator-nuttx/libs/libnx
Xiang Xiao bd4e8e19d3 Run codespell -w against all files
and fix the wrong correction
2020-02-22 14:45:07 -06:00
..
bin This commit moves all of the libraries under a common directory called libs/. This most certainly break libcxx and uClibc++ for now. 2018-05-29 13:21:26 -06:00
kbin This commit moves all of the libraries under a common directory called libs/. This most certainly break libcxx and uClibc++ for now. 2018-05-29 13:21:26 -06:00
nx graphics/: Add new NX interfaces to query if a window is hidden or not. 2019-05-09 08:27:12 -06:00
nxfonts Run codespell -w against all files 2020-02-22 14:45:07 -06:00
nxglib Remove exra whitespace from files (#189) 2020-01-31 09:24:49 -06:00
nxmu Replace #include <semaphore.h> to #include <nuttx/semaphore.h> 2020-02-01 08:27:30 -06:00
nxtk Replace #include <semaphore.h> to #include <nuttx/semaphore.h> 2020-02-01 08:27:30 -06:00
ubin This commit moves all of the libraries under a common directory called libs/. This most certainly break libcxx and uClibc++ for now. 2018-05-29 13:21:26 -06:00
.gitignore Remove exra whitespace from files (#189) 2020-01-31 09:24:49 -06:00
Kconfig This commit moves all of the libraries under a common directory called libs/. This most certainly break libcxx and uClibc++ for now. 2018-05-29 13:21:26 -06:00
Makefile tools/Config.mk: add DEFINE macro like INCDIR 2020-02-03 15:06:11 -06:00
README.txt Remove 'executable' bit on several files 2019-08-01 14:13:55 -06:00
nxcontext.h Replace #include <semaphore.h> to #include <nuttx/semaphore.h> 2020-02-01 08:27:30 -06:00

README.txt

README
======

  The graphics capability consist both of components internal to the RTOS
  and of user-callable interfaces.  In the NuttX kernel mode build there are
  some components of the graphics subsystem are callable in user mode and
  other components that are internal to the RTOS.  This directory, libs/libnx/,
  contains only those user-callable components.

  The RTOS internal functions are contained in the graphics/ directory.
  Please refer to graphics/README.txt for more detailed information.