incubator-nuttx/net/tcp/Kconfig

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#
# For a description of the syntax of this configuration file,
# see the file kconfig-language.txt in the NuttX tools repository.
#
menu "TCP/IP Networking"
config NET_TCP
bool "TCP/IP Networking"
default n
---help---
Enable or disable TCP networking support.
config NET_TCP_NO_STACK
bool "Disable TCP/IP Stack"
default n
select NET_TCP
---help---
Build without TCP/IP stack even if TCP networking support enabled.
if NET_TCP && !NET_TCP_NO_STACK
config NET_TCPURGDATA
bool "Urgent data"
default n
---help---
Determines if support for TCP urgent data notification should be
compiled in. Urgent data (out-of-band data) is a rarely used TCP feature
that is very seldom would be required.
config NET_TCP_REASSEMBLY
bool "TCP reassembly"
default n
depends on EXPERIMENTAL
---help---
Enable support for IP packet reassembly of fragmented IP packets.
This features requires an additional amount of RAM to hold the
reassembly buffer and the reassembly code size is approximately 700
bytes. The reassembly buffer is of the same size as the d_buf buffer
(configured by CONFIG_NET_xxx_MTU).
Note: IP packet reassembly is not heavily tested (and, hence,
EXPERIMENTAL).
if NET_TCP_REASSEMBLY
config NET_TCP_REASS_MAXAGE
int "IP fragment timeout"
default 200
---help---
The maximum time an IP fragment should wait in the reassembly buffer
before it is dropped. Units are deci-seconds, the range of the timer
is 8-bits. Default: 20 seconds.
endif # NET_TCP_REASSEMBLY
config NET_TCP_CONNS
int "Number of TCP/IP connections"
default 8
---help---
Maximum number of TCP/IP connections (all tasks)
config NET_MAX_LISTENPORTS
int "Number of listening ports"
default 20
---help---
Maximum number of listening TCP/IP ports (all tasks). Default: 20
config NET_TCP_READAHEAD
bool "Enable TCP/IP read-ahead buffering"
default y
select MM_IOB
---help---
Read-ahead buffers allows buffering of TCP/IP packets when there is no
receive in place to catch the TCP packet. In that case, the packet
will be retained in the NuttX read-ahead buffers.
You might want to disable TCP/IP read-ahead buffering on a highly
memory constrained system that does not have any TCP/IP packet rate
issues. But, if disabled, there will probably be more packet
retransmissions or even packet loss.
Make sure that you check the setting in the I/O Buffering menu.
These settings are critical to the reasonable operation of read-
ahead buffering.
if NET_TCP_READAHEAD
endif # NET_TCP_READAHEAD
config NET_TCP_WRITE_BUFFERS
bool "Enable TCP/IP write buffering"
default n
select MM_IOB
---help---
Write buffers allows buffering of ongoing TCP/IP packets, providing
for higher performance, streamed output.
You might want to disable TCP/IP write buffering on a highly memory
memory constrained system where there are no performance issues.
if NET_TCP_WRITE_BUFFERS
config NET_TCP_NWRBCHAINS
int "Number of pre-allocated I/O buffer chain heads"
default 8
---help---
These tiny nodes are used as "containers" to support queueing of
TCP write buffers. This setting will limit the number of TCP write
operations that can be "in-flight" at any give time. So a good
choice for this value would be the same as the maximum number of
TCP connections.
config NET_TCP_WRBUFFER_DEBUG
bool "Force write buffer debug"
default n
depends on DEBUG_FEATURES
select IOB_DEBUG
---help---
This option will force debug output from TCP write buffer logic,
even without network debug output. This is not normally something
that would want to do but is convenient if you are debugging the
write buffer logic and do not want to get overloaded with other
network-related debug output.
config NET_TCP_WRBUFFER_DUMP
bool "Force write buffer dump"
default n
depends on DEBUG_NET || NET_TCP_WRBUFFER_DEBUG
select IOB_DEBUG
---help---
Dump the contents of the write buffers. You do not want to do this
unless you really want to analyze the write buffer transfers in
detail.
endif # NET_TCP_WRITE_BUFFERS
config NET_TCP_RECVDELAY
int "TCP Rx delay"
default 0
---help---
If NET_TCP_READAHEAD_BUFFERS is undefined, then there will be no buffering
of TCP/IP packets: Any TCP/IP packet received will be ACKed, but its contents
will be dropped in the bit-bucket.
One low-performance option is delay for a short period of time after a
TCP/IP packet is received to see if another comes right behind it. Then
the packet data from both can be combined. This option only makes since
if performance is not an issue and you need to handle short bursts of
small, back-to-back packets. The delay is in units of deciseconds.
config NET_TCPBACKLOG
bool "TCP/IP backlog support"
default n
---help---
Incoming connections pend in a backlog until accept() is called.
The size of the backlog is selected when listen() is called.
config NET_TCP_SPLIT
bool "Enable packet splitting"
default n
depends on !NET_TCP_WRITE_BUFFERS
---help---
send() will not return until the transfer has been ACKed by the
recipient. But under RFC 1122, the host need not ACK each packet
immediately; the host may wait for 500 MS before ACKing. This
combination can cause very slow performance with small transfers are
made to an RFC 1122 client. However, the RFC 1122 must ACK at least
every second (odd) packet.
This option enables logic to trick the RFC 1122 host be exploiting
this last RFC 1122 requirement: If an odd number of packets were to
be sent, then send() will split the last even packet to guarantee
that an even number of packets will be sent and the RFC 1122 host
will ACK the final packet immediately.
if NET_TCP_SPLIT
config NET_TCP_SPLIT_SIZE
int "Split size threshold"
default 40
---help---
Packets of this size or smaller than this will not be split.
endif # NET_TCP_SPLIT
config NET_SENDFILE
bool "Optimized network sendfile()"
default n
---help---
Support larger, higher performance sendfile() for transferring
files out a TCP connection.
endif # NET_TCP && !NET_TCP_NO_STACK
endmenu # TCP/IP Networking