349 lines
11 KiB
C
349 lines
11 KiB
C
/****************************************************************************
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* net/local/local_connnect.c
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*
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* Copyright (C) 2015-2016 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL_STREAM)
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#include <string.h>
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#include <unistd.h>
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#include <assert.h>
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#include <errno.h>
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#include <queue.h>
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#include <debug.h>
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#include <nuttx/net/net.h>
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#include <arch/irq.h>
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#include "utils/utils.h"
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#include "socket/socket.h"
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#include "local/local.h"
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: local_generate_instance_id
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****************************************************************************/
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static int32_t local_generate_instance_id(void)
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{
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static int32_t g_next_instance_id = 0;
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int32_t id;
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/* Called from local_connect with net_lock held. */
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id = g_next_instance_id++;
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if (g_next_instance_id < 0)
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{
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g_next_instance_id = 0;
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}
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return id;
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}
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/****************************************************************************
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* Name: _local_semtake() and _local_semgive()
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*
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* Description:
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* Take/give semaphore
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*
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****************************************************************************/
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static inline void _local_semtake(sem_t *sem)
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{
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/* Take the semaphore (perhaps waiting) */
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while (sem_wait(sem) != 0)
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{
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/* The only case that an error should occur here is if
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* the wait was awakened by a signal.
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*/
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DEBUGASSERT(get_errno() == EINTR);
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}
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}
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#define _local_semgive(sem) sem_post(sem)
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/****************************************************************************
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* Name: local_stream_connect
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*
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* Description:
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* Find a local connection structure that is the appropriate "server"
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* connection to be used with the provided "client" connection.
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*
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* Returned Values:
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* Zero (OK) returned on success; A negated errno value is returned on a
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* failure. Possible failures include:
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*
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* Assumptions:
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* The network is locked on entry, unlocked on return. This logic is
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* an integral part of the lock_connect() implementation and was
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* separated out only to improve readability.
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*
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****************************************************************************/
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int inline local_stream_connect(FAR struct local_conn_s *client,
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FAR struct local_conn_s *server,
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bool nonblock, net_lock_t state)
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{
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int ret;
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/* Has server backlog been reached?
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* NOTE: The backlog will be zero if listen() has never been called by the
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* server.
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*/
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if (server->lc_state != LOCAL_STATE_LISTENING ||
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server->u.server.lc_pending >= server->u.server.lc_backlog)
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{
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net_unlock(state);
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nerr("ERROR: Server is not listening: lc_state=%d\n",
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server->lc_state);
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nerr(" OR: The backlog limit was reached: %d or %d\n",
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server->u.server.lc_pending, server->u.server.lc_backlog);
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return -ECONNREFUSED;
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}
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/* Increment the number of pending server connection s */
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server->u.server.lc_pending++;
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DEBUGASSERT(server->u.server.lc_pending != 0);
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/* Create the FIFOs needed for the connection */
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ret = local_create_fifos(client);
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if (ret < 0)
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{
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nerr("ERROR: Failed to create FIFOs for %s: %d\n",
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client->lc_path, ret);
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net_unlock(state);
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return ret;
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}
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/* Open the client-side write-only FIFO. This should not block and should
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* prevent the server-side from blocking as well.
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*/
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ret = local_open_client_tx(client, nonblock);
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if (ret < 0)
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{
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nerr("ERROR: Failed to open write-only FIFOs for %s: %d\n",
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client->lc_path, ret);
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net_unlock(state);
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goto errout_with_fifos;
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}
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DEBUGASSERT(client->lc_outfd >= 0);
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/* Add ourself to the list of waiting connections and notify the server. */
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dq_addlast(&client->lc_node, &server->u.server.lc_waiters);
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client->lc_state = LOCAL_STATE_ACCEPT;
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local_accept_pollnotify(server, POLLIN);
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_local_semgive(&server->lc_waitsem);
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net_unlock(state);
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/* Wait for the server to accept the connections */
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client->u.client.lc_result = -EBUSY;
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do
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{
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_local_semtake(&client->lc_waitsem);
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ret = client->u.client.lc_result;
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}
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while (ret == -EBUSY);
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/* Did we successfully connect? */
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if (ret < 0)
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{
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nerr("ERROR: Failed to connect: %d\n", ret);
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goto errout_with_outfd;
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}
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/* Yes.. open the read-only FIFO */
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ret = local_open_client_rx(client, nonblock);
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if (ret < 0)
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{
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nerr("ERROR: Failed to open write-only FIFOs for %s: %d\n",
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client->lc_path, ret);
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goto errout_with_outfd;
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}
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DEBUGASSERT(client->lc_infd >= 0);
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client->lc_state = LOCAL_STATE_CONNECTED;
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return OK;
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errout_with_outfd:
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(void)close(client->lc_outfd);
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client->lc_outfd = -1;
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errout_with_fifos:
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(void)local_release_fifos(client);
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client->lc_state = LOCAL_STATE_BOUND;
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return ret;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: psock_local_connect
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*
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* Description:
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* Find a local connection structure that is the appropriate "server"
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* connection to be used with the provided "client" connection.
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*
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* Returned Values:
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* Zero (OK) returned on success; A negated errno value is returned on a
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* failure. Possible failures include:
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*
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* EISCONN - The specified socket is connection-mode and is already
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* connected.
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* EADDRNOTAVAIL - The specified address is not available from the
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* local machine.
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* ECONNREFUSED - The target address was not listening for connections or
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* refused the connection request because the connection backlog has
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* been exceeded.
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*
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****************************************************************************/
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int psock_local_connect(FAR struct socket *psock,
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FAR const struct sockaddr *addr)
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{
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FAR struct local_conn_s *client;
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FAR struct sockaddr_un *unaddr = (FAR struct sockaddr_un *)addr;
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FAR struct local_conn_s *conn;
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net_lock_t state;
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DEBUGASSERT(psock && psock->s_conn);
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client = (FAR struct local_conn_s *)psock->s_conn;
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if (client->lc_state == LOCAL_STATE_ACCEPT ||
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client->lc_state == LOCAL_STATE_CONNECTED)
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{
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return -EISCONN;
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}
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/* Find the matching server connection */
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state = net_lock();
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for (conn = (FAR struct local_conn_s *)g_local_listeners.head;
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conn;
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conn = (FAR struct local_conn_s *)dq_next(&conn->lc_node))
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{
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/* Anything in the listener list should be a stream socket in the
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* istening state
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*/
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DEBUGASSERT(conn->lc_state == LOCAL_STATE_LISTENING &&
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conn->lc_proto == SOCK_STREAM);
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/* Handle according to the server connection type */
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switch (conn->lc_type)
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{
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case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */
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case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */
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{
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#warning Missing logic
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net_unlock(state);
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return OK;
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}
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break;
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case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */
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{
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if (strncmp(conn->lc_path, unaddr->sun_path, UNIX_PATH_MAX-1) == 0)
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{
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int ret = OK;
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/* Bind the address and protocol */
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client->lc_proto = conn->lc_proto;
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strncpy(client->lc_path, unaddr->sun_path, UNIX_PATH_MAX-1);
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client->lc_path[UNIX_PATH_MAX-1] = '\0';
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client->lc_instance_id = local_generate_instance_id();
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/* The client is now bound to an address */
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client->lc_state = LOCAL_STATE_BOUND;
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/* We have to do more for the SOCK_STREAM family */
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if (conn->lc_proto == SOCK_STREAM)
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{
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ret = local_stream_connect(client, conn,
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_SS_ISNONBLOCK(psock->s_flags),
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state);
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}
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else
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{
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net_unlock(state);
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}
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return ret;
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}
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}
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break;
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default: /* Bad, memory must be corrupted */
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DEBUGPANIC(); /* PANIC if debug on, else fall through */
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case LOCAL_TYPE_UNTYPED: /* Type is not determined until the socket is bound */
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{
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net_unlock(state);
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return -EINVAL;
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}
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}
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}
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net_unlock(state);
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return -EADDRNOTAVAIL;
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}
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#endif /* CONFIG_NET && CONFIG_NET_LOCAL_STREAM */
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