279 lines
8.9 KiB
C
279 lines
8.9 KiB
C
/****************************************************************************
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* graphics/nxmu/nxmu.h
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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#ifndef __GRAPHICS_NXMU_NXMU_H
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#define __GRAPHICS_NXMU_NXMU_H
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <mqueue.h>
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#include <nuttx/nx/nx.h>
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#include <nuttx/nx/nxmu.h>
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#include "nxbe.h"
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Public Types
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****************************************************************************/
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/* Server state structure ***************************************************/
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/* This the server NXMU state structure */
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struct nxmu_state_s
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{
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/* The 'back-end' window status. Must be first so that instances of
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* struct nxbe_state_s can be simply cast to an instance of struct
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* nxmu_state_s
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*/
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struct nxbe_state_s be;
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/* This is the server's connection to itself */
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struct nxmu_conn_s conn;
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};
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/****************************************************************************
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* Public Data
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****************************************************************************/
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#undef EXTERN
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#if defined(__cplusplus)
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#define EXTERN extern "C"
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extern "C"
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{
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#else
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#define EXTERN extern
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#endif
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/****************************************************************************
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* Public Functions Definitions
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****************************************************************************/
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/****************************************************************************
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* Name: nxmu_sendclient
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*
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* Description:
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* Send a message to the client at NX_CLIMSG_PRIO priority
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*
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* Input Parameters:
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* conn - A pointer to the server connection structure
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* msg - A pointer to the message to send
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* msglen - The length of the message in bytes.
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*
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* Returned Value:
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* OK on success; ERROR on failure with errno set appropriately
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*
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****************************************************************************/
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int nxmu_sendclient(FAR struct nxmu_conn_s *conn,
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FAR const void *msg, size_t msglen);
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/****************************************************************************
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* Name: nxmu_sendclientwindow
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*
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* Description:
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* Send a message to the client at NX_CLIMSG_PRIO priority
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*
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* Input Parameters:
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* wnd - A pointer to the back-end window structure
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* msg - A pointer to the message to send
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* msglen - The length of the message in bytes.
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*
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* Returned Value:
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* OK on success; ERROR on failure with errno set appropriately
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*
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****************************************************************************/
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int nxmu_sendclientwindow(FAR struct nxbe_window_s *wnd, FAR const void *msg,
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size_t msglen);
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/****************************************************************************
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* Name: nxmu_openwindow
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*
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* Description:
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* Create a new window.
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*
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* Input Parameters:
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* be - The back-end status structure
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* wnd - The pre-allocated window structure to be initialized [IN/OUT]
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxmu_openwindow(FAR struct nxbe_state_s *be,
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FAR struct nxbe_window_s *wnd);
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/****************************************************************************
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* Name: nxmu_requestbkgd
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*
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* Description:
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* Perform the server-side operation for the nx_requestbkgd operation:
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* Give the client control of the background window connection and receipt
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* of all background window callbacks.
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*
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* conn - The client containing connection information [IN]
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* be - The server state structure [IN]
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* cb - Callbacks used to process window events
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* arg - User provided argument (see nx_openwindow, nx_constructwindow)
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxmu_requestbkgd(FAR struct nxmu_conn_s *conn,
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FAR struct nxbe_state_s *be,
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FAR const struct nx_callback_s *cb,
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FAR void *arg);
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/****************************************************************************
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* Name: nxmu_releasebkgd
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*
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* Description:
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* Release the background window previously acquired using
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* nxmu_openbgwindow and return control of the background to NX.
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*
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* Input Parameters:
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* nxmu - The NXMU state structure
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxmu_releasebkgd(FAR struct nxmu_state_s *nxmu);
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/****************************************************************************
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* Name: nxmu_reportposition
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*
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* Description:
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* Report the new size/position of the window.
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*
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****************************************************************************/
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void nxmu_reportposition(FAR struct nxbe_window_s *wnd);
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/****************************************************************************
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* Name: nxmu_redrawreq
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*
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* Description:
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* Send a message to the client requesting that it to redraw the rectangular
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* region in the window.
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*
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****************************************************************************/
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void nxmu_redrawreq(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect);
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/****************************************************************************
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* Name: nxmu_redraw
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*
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* Description:
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* Redraw client window data. This may involve either sending a message
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* to the client requesting that it redraw a region of the window. Or, in
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* the base that the window supports a per-window framebuffer, this might
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* amount to an immediate redraw from the framebuffer.
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*
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****************************************************************************/
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void nxmu_redraw(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect);
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/****************************************************************************
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* Name: nxmu_mouseinit
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*
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* Description:
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* Initialize with the mouse in the center of the display
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*
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****************************************************************************/
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#ifdef CONFIG_NX_XYINPUT
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void nxmu_mouseinit(int x, int y);
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#endif
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/****************************************************************************
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* Name: nxmu_mousereport
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*
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* Description:
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* Report mouse position info to the specified window
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*
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* Input Parameters:
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* wnd - The window to receive the mouse report
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*
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* Returned Value:
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* 0: Mouse report sent; >0: Mouse report not sent; <0: An error occurred
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*
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****************************************************************************/
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#ifdef CONFIG_NX_XYINPUT
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int nxmu_mousereport(struct nxbe_window_s *wnd);
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#endif
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/****************************************************************************
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* Name: nxmu_mousein
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*
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* Description:
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* New positional data has been received from the thread or interrupt
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* handler that manages some kind of pointing hardware. Route that
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* positional data to the appropriate window client.
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*
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****************************************************************************/
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#ifdef CONFIG_NX_XYINPUT
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int nxmu_mousein(FAR struct nxmu_state_s *nxmu,
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FAR const struct nxgl_point_s *pos, int button);
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#endif
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/****************************************************************************
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* Name: nxmu_kbdin
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*
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* Description:
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* New keyboard data has been received from the thread or interrupt
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* handler that manages some kind of keyboard/keypad hardware. Route that
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* positional data to the appropriate window client.
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*
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****************************************************************************/
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#ifdef CONFIG_NX_KBD
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void nxmu_kbdin(FAR struct nxmu_state_s *nxmu, uint8_t nch, FAR uint8_t *ch);
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#endif
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#undef EXTERN
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#if defined(__cplusplus)
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}
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#endif
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#endif /* __GRAPHICS_NXMU_NXMU_H */
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