/**************************************************************************** * graphics/nxbe/nxbe_isvisible.c * * Copyright (C) 2008-2009, 2011, 2019 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxbe.h" #include "nxmu.h" /**************************************************************************** * Private Types ****************************************************************************/ struct nxbe_setvisibility_s { struct nxbe_clipops_s cops; bool visible; }; /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_clipvisible ****************************************************************************/ static void nxbe_clipvisible(FAR struct nxbe_clipops_s *cops, FAR struct nxbe_plane_s *plane, FAR const struct nxgl_rect_s *rect) { FAR struct nxbe_setvisibility_s *info = (FAR struct nxbe_setvisibility_s *)cops; info->visible = true; } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_isvisible * * Description: * Return true if the point, pt, in window wnd is visible. pt is in * absolute screen coordinates * ****************************************************************************/ bool nxbe_isvisible(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_point_s *pos) { struct nxbe_setvisibility_s info; /* Hidden windows are never visible */ if (NXBE_ISHIDDEN(wnd)) { return false; } /* Check if the absolute position lies within the window */ if (!nxgl_rectinside(&wnd->bounds, pos)) { return false; } /* If this is the top window, then the position is visible */ if (!wnd->above) { return true; } /* The position within the window range, but the window is not at * the top. We will have to work harder to determine if the point * visible */ info.cops.visible = nxbe_clipvisible; info.cops.obscured = nxbe_clipnull; info.visible = false; nxbe_clipper(wnd->above, &wnd->bounds, NX_CLIPORDER_DEFAULT, &info.cops, &wnd->be->plane[0]); return info.visible; }