/**************************************************************************** * libs/libc/obstack/lib_obstack_make_room.c * * SPDX-License-Identifier: Apache-2.0 * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include "lib_obstack_malloc.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: obstack_make_room * * Description: * This is non-standard function that is probably available only on NuttX! * Make sure that there is room in the buffer to fit object with given * size. The allocation performed is in multiples of chunk_size specified * for the obstack. * * Input Parameters: * h: pointer to the handle where room should be made * size: number of bytes to be free for growth * * Assumptions/Limitations: * The obstack's chunk_size is expected to be power of two. This helps to * eliminate division that might not be implemented in the HW and thus * inefficient. * ****************************************************************************/ void obstack_make_room(FAR struct obstack *h, size_t size) { unsigned i; size_t mask; DEBUGASSERT(h); if (obstack_room(h) >= size) { return; /* No need to allocate anything */ } size_t object_size = obstack_object_size(h); size += object_size + sizeof(struct _obstack_chunk); /* Note: this is rounding up to the multiple of chunk size that is power of * two. Thus this creates limitation that chunks can be only power of two. */ mask = h->chunk_size; for (i = 1; i < sizeof(size_t); i <<= 1) mask |= mask >> i; size = (size + mask) & ~mask; if (h->chunk == NULL || h->object_base != (FAR char *)h->chunk + sizeof(struct _obstack_chunk)) { /* Allocate new chunk if there is something in the chunk already or if * there is no chunk yet. */ FAR struct _obstack_chunk *prev = h->chunk; h->chunk = lib_obstack_malloc(size); h->chunk->prev = prev; /* Move growing object to the new chunk */ memcpy((FAR char *)h->chunk + sizeof(struct _obstack_chunk), h->object_base, object_size); } else { h->chunk = lib_obstack_realloc(h->chunk, size); } h->chunk->limit = (FAR char *)h->chunk + sizeof(struct _obstack_chunk) + size; h->object_base = (FAR char *)h->chunk + sizeof(struct _obstack_chunk); h->next_free = h->object_base + object_size; }