/**************************************************************************** * graphics/nxbe/nxbe_lower.c * * Copyright (C) 2008 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include "nxbe.h" /**************************************************************************** * Pre-Processor Definitions ****************************************************************************/ /**************************************************************************** * Private Types ****************************************************************************/ /**************************************************************************** * Private Data ****************************************************************************/ /**************************************************************************** * Public Data ****************************************************************************/ /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_lower * * Description: * Lower the specified window to the bottom of the display. * ****************************************************************************/ void nxbe_lower(FAR struct nxbe_window_s *wnd) { FAR struct nxbe_state_s *be = wnd->be; /* If the window is already at the bottom, then there is nothing to do */ if (!wnd->below || wnd->below == &be->bkgd) { return; } /* Remove the window from its current position in the list */ wnd->below->above = wnd->above; /* Was it at the top of the display? */ if (wnd->above) { /* No... it was in the middle somewhere */ wnd->above->below = wnd->below; } else { /* Yes.. set the new top window */ be->topwnd = wnd->below; be->topwnd->above = NULL; } /* Redraw the windows that were below us (excluding this window that * will be at the bottom; it is currently not in the list) */ nxbe_redrawbelow(be, wnd->below, &wnd->bounds); /* Then put the lowered window at the bottom (just above the background window) */ wnd->below = &be->bkgd; wnd->above = be->bkgd.above; be->bkgd.above = wnd; }