/**************************************************************************** * graphics/nxbe/nxbe_isvisible.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxbe.h" #include "nxmu.h" /**************************************************************************** * Private Types ****************************************************************************/ struct nxbe_setvisibility_s { struct nxbe_clipops_s cops; bool visible; }; /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_clipvisible ****************************************************************************/ static void nxbe_clipvisible(FAR struct nxbe_clipops_s *cops, FAR struct nxbe_plane_s *plane, FAR const struct nxgl_rect_s *rect) { FAR struct nxbe_setvisibility_s *info = (FAR struct nxbe_setvisibility_s *)cops; info->visible = true; } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_isvisible * * Description: * Return true if the point, pt, in window wnd is visible. pt is in * absolute screen coordinates * ****************************************************************************/ bool nxbe_isvisible(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_point_s *pos) { struct nxbe_setvisibility_s info; /* Hidden windows are never visible */ if (NXBE_ISHIDDEN(wnd)) { return false; } /* Check if the absolute position lies within the window */ if (!nxgl_rectinside(&wnd->bounds, pos)) { return false; } /* If this is the top window, then the position is visible */ if (!wnd->above) { return true; } /* The position within the window range, but the window is not at * the top. We will have to work harder to determine if the point * visible */ info.cops.visible = nxbe_clipvisible; info.cops.obscured = nxbe_clipnull; info.visible = false; nxbe_clipper(wnd->above, &wnd->bounds, NX_CLIPORDER_DEFAULT, &info.cops, &wnd->be->plane[0]); return info.visible; }