/**************************************************************************** * graphics/nxbe/nxbe_setpixel.c * * Copyright (C) 2011, 2016, 2019 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include "nxbe.h" /**************************************************************************** * Private Types ****************************************************************************/ struct nxbe_setpixel_s { struct nxbe_clipops_s cops; nxgl_mxpixel_t color; }; /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_clipfill * * Description: * Called from nxbe_clipper() to performed the fill operation on visible * portions of the rectangle. * ****************************************************************************/ static void nxbe_clipfill(FAR struct nxbe_clipops_s *cops, FAR struct nxbe_plane_s *plane, FAR const struct nxgl_rect_s *rect) { struct nxbe_setpixel_s *fillinfo = (struct nxbe_setpixel_s *)cops; /* Set the pixel in the graphics device. */ plane->dev.setpixel(&plane->pinfo, &rect->pt1, fillinfo->color); #ifdef CONFIG_NX_UPDATE /* Notify external logic that the display has been updated */ nxbe_notify_rectangle(plane->driver, rect); #endif } /**************************************************************************** * Name: nxbe_setpixel * * Description: * Fill the specified rectangle in the window with the specified color * * Input Parameters: * wnd - The window structure reference * rect - The location to be filled * col - The color to use in the fill * * Returned Value: * None * ****************************************************************************/ static void nxbe_setpixel_dev(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_point_s *pos, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]) { struct nxbe_setpixel_s info; struct nxgl_rect_s rect; int i; /* Offset the position by the window origin */ nxgl_vectoradd(&rect.pt1, pos, &wnd->bounds.pt1); /* Make sure that the point is within the limits of the window * and of the background screen. */ if (!nxgl_rectinside(&wnd->bounds, &rect.pt1) || !nxgl_rectinside(&wnd->be->bkgd.bounds, &rect.pt1)) { return; } /* Then create a bounding box and render the point if there it * is exposed. */ rect.pt2.x = rect.pt1.x; rect.pt2.y = rect.pt1.y; #if CONFIG_NX_NPLANES > 1 for (i = 0; i < wnd->be->vinfo.nplanes; i++) #else i = 0; #endif { info.cops.visible = nxbe_clipfill; info.cops.obscured = nxbe_clipnull; info.color = color[i]; /* Draw the point (if it is visible) */ nxbe_clipper(wnd->above, &rect, NX_CLIPORDER_DEFAULT, &info.cops, &wnd->be->plane[i]); #ifdef CONFIG_NX_SWCURSOR /* Update cursor backup memory and redraw the cursor in the modified * window region. * * REVISIT: This and the following logic belongs in the function * nxbe_clipfill(). It is here only because the struct * nxbe_state_s (wnd->be) is not available at that point. */ nxbe_cursor_backupdraw_dev(wnd->be, &rect, i); #endif } } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_setpixel * * Description: * Fill the specified rectangle in the window with the specified color * * Input Parameters: * wnd - The window structure reference * rect - The location to be filled * col - The color to use in the fill * * Returned Value: * None * ****************************************************************************/ void nxbe_setpixel(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_point_s *pos, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]) { DEBUGASSERT(wnd != NULL && pos != NULL); #ifdef CONFIG_NX_RAMBACKED /* If this window supports a pre-window frame buffer then shadow the full, * unclipped bitmap in that framebuffer. * REVISIT: The logic to set a pixel in the per-window frame buffer is * missing */ DEBUGASSERT(!NXBE_ISRAMBACKED(wnd)); #endif /* Don't update hidden windows */ if (!NXBE_ISHIDDEN(wnd)) { nxbe_setpixel_dev(wnd, pos, color); #ifdef CONFIG_NX_SWCURSOR /* Was the software cursor visible? * REVISIT: Missing logic for the case where the update clobbers a * single pixel in the cursor image */ DEBUGASSERT(!wnd->be->cursor.visible); #endif } }