/**************************************************************************** * graphics/nxmu/nxmu_redraw.c * * Copyright (C) 2008-2009, 2011-2012, 2019 Gregory Nutt. All rights * reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxmu.h" /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxmu_redraw_pwfb * * Description: * Redraw into the per-window framebuffer * ****************************************************************************/ #ifdef CONFIG_NX_RAMBACKED static inline void nxmu_redraw_pwfb(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *rect) { FAR const void *src[CONFIG_NX_NPLANES]; struct nxgl_rect_s wndrect; struct nxgl_point_s origin; unsigned int bpp; /* Put the rectangle back relative to the window */ nxgl_rectoffset(&wndrect, rect, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); /* Get the source of address of the rectangle in the framebuffer. */ bpp = wnd->be->plane[0].pinfo.bpp; src[0] = (FAR const void *)((FAR uint8_t *)wnd->fbmem + wndrect.pt1.y * wnd->stride + ((bpp * wndrect.pt1.x) >> 3)); /* For resolutions less than 8-bits, the starting pixel will be contained * in the byte pointed to by src[0]but may not be properly aligned for the * transfer. We fix this by modifying the origin. */ origin.x = wndrect.pt1.x; origin.y = wndrect.pt1.y; switch (bpp) { #ifndef CONFIG_NX_DISABLE_1BPP case 1: /* 1 bit per pixel */ { origin.x &= ~7; } break; #endif #ifndef CONFIG_NX_DISABLE_2BPP case 2: /* 2 bits per pixel */ { origin.x &= ~3; } break; #endif #ifndef CONFIG_NX_DISABLE_4BPP case 4: /* 4 bits per pixel */ { origin.x &= ~1; } break; #endif default: break; } /* And render the bitmap into device graphics memory */ nxbe_flush(wnd, &wndrect, src, &origin, wnd->stride); } #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxmu_redrawreq * * Description: * Send a message to the client requesting that it to redraw the rectangular * region in the window. * ****************************************************************************/ void nxmu_redrawreq(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *rect) { struct nxclimsg_redraw_s outmsg; /* Send the client redraw message */ outmsg.msgid = NX_CLIMSG_REDRAW; outmsg.wnd = wnd; outmsg.more = false; nxgl_rectoffset(&outmsg.rect, rect, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); (void)nxmu_sendclientwindow(wnd, &outmsg, sizeof(struct nxclimsg_redraw_s)); } /**************************************************************************** * Name: nxmu_redraw * * Description: * Redraw client window data. This may involve either sending a message * to the client requesting that it redraw a region of the window. Or, in * the base that the window supports a per-window framebuffer, this might * amount to an immediate redraw from the framebuffer. * ****************************************************************************/ void nxmu_redraw(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *rect) { /* Don't update hidden windows */ if (!NXBE_ISHIDDEN(wnd)) { #ifdef CONFIG_NX_RAMBACKED /* If this window supports a pre-window frame buffer, then we can just * update the device content from that framebuffer. */ if (NXBE_ISRAMBACKED(wnd)) { nxmu_redraw_pwfb(wnd, rect); } /* Otherwise, send a message to the client requesting an update of the * affected region in the window. */ else #endif { nxmu_redrawreq(wnd, rect); } } }