/**************************************************************************** * graphics/nxmu/nxmu_releasebkgd.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxmu.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxmu_releasebkgd * * Description: * Release the background window previously acquired using * nxmu_openbgwindow and return control of the background to NX. * * Input Parameters: * nxmu - The NXMU state structure * * Returned Value: * None * ****************************************************************************/ void nxmu_releasebkgd(FAR struct nxmu_state_s *nxmu) { FAR struct nxbe_state_s *be; DEBUGASSERT(nxmu != NULL); /* Destroy the client window callbacks and restore the server connection. */ be = &nxmu->be; be->bkgd.cb = NULL; be->bkgd.arg = NULL; be->bkgd.conn = &nxmu->conn; /* Redraw the background window */ nxmu_redraw(&be->bkgd, &be->bkgd.bounds); }