/**************************************************************************** * graphics/nxmu/nxmu_sendclientwindow.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxmu.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxmu_sendclientwindow * * Description: * Send a message to the client at NX_CLIMSG_PRIO priority * * Input Parameters: * wnd - A pointer to the back-end window structure * msg - A pointer to the message to send * msglen - The length of the message in bytes. * * Returned Value: * OK on success; ERROR on failure with errno set appropriately * ****************************************************************************/ int nxmu_sendclientwindow(FAR struct nxbe_window_s *wnd, FAR const void *msg, size_t msglen) { int ret = OK; DEBUGASSERT(wnd != NULL && wnd->conn != NULL && msg != NULL); /* Ignore messages destined to a blocked window (no errors reported) */ if (!NXBE_ISBLOCKED(wnd)) { /* Send the message to the server */ ret = nxmu_sendclient(wnd->conn, msg, msglen); } return ret; }