/**************************************************************************** * graphics/nxbe/nxbe_setsize.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #ifdef CONFIG_NX_RAMBACKED # include #ifdef CONFIG_BUILD_KERNEL # include #else # include #endif #endif #include #include "nxbe.h" #include "nxmu.h" /**************************************************************************** * Pre-processor Definitions ****************************************************************************/ #ifndef MIN # define MIN(a,b) ((a < b) ? a : b) #endif #ifndef MAX # define MAX(a,b) ((a > b) ? a : b) #endif /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_realloc * * Description: * After the display size has changed, reallocate the pre-window frame * buffer for the new framebuffer size. * * REVISIT: This currently takes a brute force force approach, allocating * the new framebuffer while the old framebuffer is still in place. There * may be some clever way to do this reallocation in place. * ****************************************************************************/ #ifdef CONFIG_NX_RAMBACKED static void nxbe_realloc(FAR struct nxbe_window_s *wnd, FAR struct nxgl_rect_s *oldbounds) { FAR nxgl_mxpixel_t *newfb; FAR uint8_t *src; FAR uint8_t *dest; struct nxgl_rect_s bounds; nxgl_coord_t minheight; nxgl_coord_t newwidth; nxgl_coord_t newheight; nxgl_coord_t oldwidth; nxgl_coord_t oldheight; nxgl_coord_t row; size_t newfbsize; unsigned int minstride; unsigned int newstride; unsigned int bpp; #ifdef CONFIG_BUILD_KERNEL unsigned int newnpages; #endif /* Allocate framebuffer memory if the per-window framebuffer feature has * been selected. * * REVISIT: This initial state of the framebuffer is uninitialized and * not synchronized with the graphic device content. It will take a full * screen update from the application to force the framebuffer and device * to be consistent. */ if (NXBE_ISRAMBACKED(wnd)) { oldwidth = oldbounds->pt2.x - oldbounds->pt1.x + 1; oldheight = oldbounds->pt2.y - oldbounds->pt1.y + 1; newwidth = wnd->bounds.pt2.x - wnd->bounds.pt1.x + 1; newheight = wnd->bounds.pt2.y - wnd->bounds.pt1.y + 1; bpp = wnd->be->plane[0].pinfo.bpp; newstride = (bpp * newwidth + 7) >> 3; newfbsize = newstride * newheight; #ifdef CONFIG_BUILD_KERNEL /* Re-allocate memory from the page pool. */ /* Determine the number of pages to be allocated. */ newnpages = (uint16_t)MM_NPAGES(newfbsize); /* Allocate the pages */ newfb = (FAR nxgl_mxpixel_t *)mm_pgalloc(newnpages); if (newfb == NULL) { /* Fall back to no RAM back up */ gerr("ERROR: mm_pgalloc() failed for fbsize=%lu, npages=%u\n", (unsigned long)newfbsize, npages); mm_pgfree(wnd->fbmem, wnd->npages); wnd->stride = 0; wnd->npages = 0; wnd->fbmem = NULL; NXBE_CLRRAMBACKED(wnd); return; } #else /* Re-allocate memory from the user space heap. */ newfb = (FAR nxgl_mxpixel_t *)kumm_malloc(newfbsize); if (newfb == NULL) { /* Fall back to no RAM back up */ gerr("ERROR: kumm_malloc() failed for fbsize=%lu\n", (unsigned long)newfbsize); kumm_free(wnd->fbmem); wnd->stride = 0; wnd->fbmem = NULL; NXBE_CLRRAMBACKED(wnd); return; } #endif /* Copy the content of the old framebuffer to the new frame buffer */ minheight = MIN(oldheight, newheight); minstride = MIN(wnd->stride, newstride); /* Process each line one at a time */ for (src = (FAR uint8_t *)wnd->fbmem, dest = (FAR uint8_t *)newfb, row = 0; row < minheight; src += wnd->stride, dest += newstride, row++) { /* Copy valid row data */ memcpy(dest, src, minstride); /* Pad any extra pixel data on the right (with zeroes?) */ if (minstride < newstride) { memset(dest + minstride, 0, newstride - minstride); } } /* Pad any extra lines at the bottom (with zeroes?) */ if (row < newheight) { size_t nbytes = newstride * (newheight - row); memset(dest, 0, nbytes); } /* Free the old framebuffer and configure for the new framebuffer */ #ifdef CONFIG_BUILD_KERNEL mm_pgfree(wnd->fbmem, wnd->npages); wnd->npages = newnpages; #else kumm_free(wnd->fbmem); #endif wnd->stride = newstride; wnd->fbmem = newfb; /* If the window became wider, then send a message requesting an update * of the new territory on the right. */ if (oldwidth < newwidth) { /* Get a bounding box in device coordinates */ bounds.pt1.x = wnd->bounds.pt1.x + oldwidth; bounds.pt1.y = wnd->bounds.pt1.y; bounds.pt2.x = wnd->bounds.pt2.x; bounds.pt2.y = wnd->bounds.pt2.y + MIN(oldheight, newheight) - 1; /* Send the redraw request */ nxmu_redrawreq(wnd, &bounds); } /* If the window became taller, then send a message requesting an * update of the new territory at the bottom. */ if (oldheight < newheight) { /* Get a bounding box in device coordinates */ bounds.pt1.x = wnd->bounds.pt1.x; bounds.pt1.y = wnd->bounds.pt1.y + oldheight; bounds.pt2.x = wnd->bounds.pt2.x; bounds.pt2.y = wnd->bounds.pt2.y; /* Send the redraw request */ nxmu_redrawreq(wnd, &bounds); } } } #else # define nxbe_realloc(w,b) #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_setsize * * Description: * This function checks for intersections and redraws the display after * a change in the size of a window. * ****************************************************************************/ void nxbe_setsize(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_size_s *size) { struct nxgl_rect_s bounds; DEBUGASSERT(wnd != NULL && size != NULL); /* Save the 'before' size of the window's bounding box */ nxgl_rectcopy(&bounds, &wnd->bounds); /* Add the window origin to the supplied size get the new window bounding * box */ wnd->bounds.pt2.x = wnd->bounds.pt1.x + size->w - 1; wnd->bounds.pt2.y = wnd->bounds.pt1.y + size->h - 1; /* Clip the new bounding box so that lies within the background screen */ nxgl_rectintersect(&wnd->bounds, &wnd->bounds, &wnd->be->bkgd.bounds); /* Report the new size/position. The application needs to know the new * size before getting redraw requests. */ nxmu_reportposition(wnd); /* Re-allocate the per-window framebuffer memory for the new window size. */ nxbe_realloc(wnd, &bounds); /* We need to update the larger of the two regions described by the * original bounding box and the new bounding box. That will be the * union of the two bounding boxes. */ nxgl_rectunion(&bounds, &bounds, &wnd->bounds); /* Then redraw this window AND all windows below it. Having resized the * window, we may have exposed previoulsy obscured portions of windows * below this one. */ nxbe_redrawbelow(wnd->be, wnd, &bounds); }