/**************************************************************************** * graphics/nxbe/nxbe_raise.c * * Copyright (C) 2008-2009, 2011, 2019 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include "nxbe.h" #include "nxmu.h" /**************************************************************************** * Private Types ****************************************************************************/ struct nxbe_raise_s { struct nxbe_clipops_s cops; FAR struct nxbe_window_s *wnd; }; /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_raise * * Description: * Bring the specified window to the top of the display. * ****************************************************************************/ void nxbe_raise(FAR struct nxbe_window_s *wnd) { FAR struct nxbe_state_s *be = wnd->be; /* A modal window should already be at the top of the heirarchy. */ DEBUGASSERT(!NXBE_ISMODAL(wnd) || wnd->above == NULL); /* If this window is already at the top of the display, then do nothing * (this covers modal window which must always be at the top). Don't * raise the background window and don't raise hidden windows. */ if (wnd->above == NULL || wnd->below == NULL || NXBE_ISHIDDEN(wnd)) { return; } /* This is some non-modal, window above the background. If we are in a * modal state (i.e., there is some other modal window at the top of the * heirary), and it is already as high as it can go in the hierarchy, then * do nothing. */ if (NXBE_STATE_ISMODAL(be) && be->topwnd->below == wnd) { return; } /* Remove window from the list. Note that there is always * some below this window (it may only be the background window) */ wnd->above->below = wnd->below; wnd->below->above = wnd->above; /* Then put it back in the list. If the top window is a modal window, then * only raise it to second highest. */ if (NXBE_STATE_ISMODAL(be) && be->topwnd->below != NULL) { /* We are in a modal state. The topwnd is not the background and it * has focus. */ wnd->above = be->topwnd; wnd->below = be->topwnd->below; be->topwnd->below = wnd; /* Then redraw this window AND all windows below it. Having moved the * window, we may have exposed previoulsy obscured portions of windows * below this one. */ nxbe_redrawbelow(be, wnd, &wnd->bounds); } else { /* Otherwise re-insert the window at the top on the display. */ wnd->above = NULL; wnd->below = be->topwnd; be->topwnd->above = wnd; be->topwnd = wnd; /* This window is now at the top of the display, we know, therefore, * that it is not obscured by another window */ nxmu_redrawreq(wnd, &wnd->bounds); } }