/**************************************************************************** * graphics/nxglib/fb/nxglib_setpixel.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include "nxglib_bitblit.h" /**************************************************************************** * Pre-processor Definitions ****************************************************************************/ #ifndef NXGLIB_SUFFIX # error "NXGLIB_SUFFIX must be defined before including this header file" #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxgl_setpixel_*bpp * * Description: * Draw a single pixel in framebuffer memory at the given position and with * the given color. This is equivalent to nxgl_fillrectangle_*bpp() with * a 1x1 rectangle but is more efficient. * ****************************************************************************/ void NXGL_FUNCNAME(nxgl_setpixel, NXGLIB_SUFFIX) ( FAR struct fb_planeinfo_s *pinfo, FAR const struct nxgl_point_s *pos, NXGL_PIXEL_T color) { FAR uint8_t *dest; #if NXGLIB_BITSPERPIXEL < 8 uint8_t shift; uint8_t mask; #else FAR NXGL_PIXEL_T *pixel; #endif /* Get the address of the first byte of the pixel to write */ dest = pinfo->fbmem + pos->y * pinfo->stride + NXGL_SCALEX(pos->x); #if NXGLIB_BITSPERPIXEL < 8 /* Shift the color into the proper position */ # ifdef CONFIG_NX_PACKEDMSFIRST #if NXGLIB_BITSPERPIXEL == 1 shift = (7 - (pos->x & 7)); /* Shift is 0, 1, ... 7 */ mask = (1 << shift); /* Mask is 0x01, 0x02, .. 0x80 */ color <<= shift; /* Color is positioned under the mask */ #elif NXGLIB_BITSPERPIXEL == 2 shift = (6 - ((pos->x & 3) << 1)); /* Shift is 0, 2, 4, or 6 */ mask = (3 << shift); /* Mask is 0x03, 0x0c, 0x30, or 0xc0 */ color <<= shift; /* Color is positioned under the mask */ #elif NXGLIB_BITSPERPIXEL == 4 shift = (4 - ((pos->x & 1) << 2)); /* Shift is 0 or 4 */ mask = (15 << shift); /* Mask is 0x0f or 0xf0 */ color <<= shift; /* Color is positioned under the mask */ #else # error "Unsupported pixel depth" #endif # else /* CONFIG_NX_PACKEDMSFIRST */ #if NXGLIB_BITSPERPIXEL == 1 shift = (pos->x & 7); /* Shift is 0, 1, ... 7 */ mask = (1 << shift); /* Mask is 0x01, 0x02, .. 0x80 */ color <<= shift; /* Color is positioned under the mask */ #elif NXGLIB_BITSPERPIXEL == 2 shift = (pos->x & 3) << 1; /* Shift is 0, 2, 4, or 6 */ mask = (3 << shift); /* Mask is 0x03, 0x0c, 0x30, or 0xc0 */ color <<= shift; /* Color is positioned under the mask */ #elif NXGLIB_BITSPERPIXEL == 4 shift = (pos->x & 1) << 2; /* Shift is 0 or 4 */ mask = (15 << shift); /* Mask is 0x0f or 0xf0 */ color <<= shift; /* Color is positioned under the mask */ #else # error "Unsupported pixel depth" #endif #endif /* CONFIG_NX_PACKEDMSFIRST */ /* Handle masking of the fractional byte */ *dest = (*dest & ~mask) | (color & mask); #else /* Write the pixel (proper alignment assumed) */ pixel = (FAR NXGL_PIXEL_T *)dest; *pixel = color; #endif }