/**************************************************************************** * graphics/nxmu/nxmu_openwindow.c * * SPDX-License-Identifier: Apache-2.0 * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #ifdef CONFIG_NX_RAMBACKED #ifdef CONFIG_BUILD_KERNEL # include "nuttx/pgalloc.h" #else # include "nuttx/kmalloc.h" #endif # include #endif #include #include "nxmu.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxmu_openwindow * * Description: * Create a new window. * * Input Parameters: * be - The back-end status structure * wnd - The pre-allocated window structure to be initialized [IN/OUT] * * Returned Value: * None * ****************************************************************************/ void nxmu_openwindow(FAR struct nxbe_state_s *be, FAR struct nxbe_window_s *wnd) { #ifdef CONFIG_NX_RAMBACKED nxgl_coord_t width; nxgl_coord_t height; size_t fbsize; unsigned int bpp; #endif /* The window structure was allocated in nx_openwindow and all fields have * been set to zero; conn, flags, cb, and arg which were initialized on * the client side. On the server side, we need only initialize a few * more the non zero fields and insert the new window at the top of the * display. */ wnd->be = be; #ifdef CONFIG_NX_RAMBACKED /* Allocate framebuffer memory if the per-window framebuffer feature has * been selected. * * REVISIT: This initial state of the framebuffer is uninitialized and * not synchronized with the graphic device content. It will take a full * screen update from the application to force the framebuffer and device * to be consistent. * * REVISIT: Assumes a single color plane. */ if (NXBE_ISRAMBACKED(wnd)) { width = wnd->bounds.pt2.x - wnd->bounds.pt1.x + 1; height = wnd->bounds.pt2.y - wnd->bounds.pt1.y + 1; bpp = wnd->be->plane[0].pinfo.bpp; wnd->stride = (bpp * width + 7) >> 3; fbsize = wnd->stride * height; #ifdef CONFIG_BUILD_KERNEL /* Allocate memory from the page pool because: * * 1) The page pool is the largest memory pool and best for * framebuffers. * 2) The allocation will be contiguous and much easier to * map into a user address later. */ /* Determine the number of pages to be allocated */ wnd->npages = (uint16_t)MM_NPAGES(fbsize); /* Allocate the pages */ wnd->fbmem = (FAR nxgl_mxpixel_t *)mm_pgalloc(wnd->npages); if (wnd->fbmem == NULL) { /* Fall back to no RAM back up */ gerr("ERROR: mm_pgalloc() failed for fbsize=%lu, npages=%u\n", (unsigned long)fbsize, wnd->npages); wnd->stride = 0; wnd->npages = 0; NXBE_CLRRAMBACKED(wnd); } #else /* Allocate memory from the user space heap because: * * 1) The user space heap is the larger memory pool and best for * framebuffers (protected mode). * 2) The user space heap is openly accessible at all privilege * levels. */ wnd->fbmem = kumm_malloc(fbsize); if (wnd->fbmem == NULL) { /* Fall back to no RAM back up */ gerr("ERROR: kumm_malloc() failed for fbsize=%lu\n", (unsigned long)fbsize); wnd->stride = 0; NXBE_CLRRAMBACKED(wnd); } #endif } #endif /* Is the window being created in the hidden state? */ if (!NXBE_ISHIDDEN(wnd)) { /* No.. Insert the new window at the correct position in the * hierarchy. topwnd is never NULL (it may point only at the * background window, however). If we are in a modal state, then we * cannot insert the window at the top of the display. */ if (NXBE_STATE_ISMODAL(be) && be->topwnd->below != NULL) { /* We are in a modal state. The topwnd is not the background and * it has focus. */ wnd->above = be->topwnd; wnd->below = be->topwnd->below; be->topwnd->below = wnd; } else { /* Otherwise insert the new window at the top on the display. */ wnd->above = NULL; wnd->below = be->topwnd; be->topwnd->above = wnd; be->topwnd = wnd; } } /* Report the initial size/position of the window to the client */ nxmu_reportposition(wnd); #ifdef CONFIG_NX_XYINPUT /* Provide the initial mouse settings to the client */ nxmu_mousereport(wnd); #endif }