/**************************************************************************** * graphics/nxterm/nxterm_redraw.c * * SPDX-License-Identifier: Apache-2.0 * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include #include #include "nxterm.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxterm_redraw * * Description: * Re-draw a portion of the NX console. This function should be called * from the appropriate window callback logic. * * Input Parameters: * handle - A handle previously returned by nx_register, nxtk_register, or * nxtool_register. * rect - The rectangle that needs to be re-drawn (in window relative * coordinates) * more - true: More re-draw requests will follow * * Returned Value: * None * ****************************************************************************/ void nxterm_redraw(NXTERM handle, FAR const struct nxgl_rect_s *rect, bool more) { FAR struct nxterm_state_s *priv; int ret; int i; DEBUGASSERT(handle && rect); ginfo("rect={(%d,%d),(%d,%d)} more=%s\n", rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y, more ? "true" : "false"); /* Recover our private state structure */ priv = (FAR struct nxterm_state_s *)handle; /* Get exclusive access to the state structure */ do { ret = nxmutex_lock(&priv->lock); } while (ret < 0); /* Fill the rectangular region with the window background color */ ret = priv->ops->fill(priv, rect, priv->wndo.wcolor); if (ret < 0) { gerr("ERROR: fill failed: %d\n", get_errno()); } /* Then redraw each character on the display (Only the characters within * the rectangle will actually be redrawn). */ for (i = 0; i < priv->nchars; i++) { nxterm_fillchar(priv, rect, &priv->bm[i]); } nxmutex_unlock(&priv->lock); }