Another random number generator update
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@5406 42af7a65-404d-4744-a932-0658087f49c3
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@ -970,7 +970,7 @@ static int ug2864ambag01_setcontrast(struct lcd_dev_s *dev, unsigned int contras
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*/
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#if CONFIG_LCD_MAXCONTRAST != 255
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newcontrast = ((contrast << 8) - 1) / CONFIG_LCD_MAXCONTRAST;
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scaled = ((contrast << 8) - 1) / CONFIG_LCD_MAXCONTRAST;
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#else
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scaled = contrast;
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#endif
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@ -175,13 +175,13 @@ static inline void fgenerate2(void)
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unsigned long randint;
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/* Second order congruential generator. One may be added to the result of the
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* generated value to avoid the value zero (I am not sure if this is necessor
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* generated value to avoid the value zero (I am not sure if this is necessary
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* for higher order random number generators or how this may effect the quality
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* of the generated numbers).
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*/
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randint = (RND2_CONSTK1 * g_randint1 +
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RND2_CONSTK2 * g_randint2) % RND2_CONSTP + 1;
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RND2_CONSTK2 * g_randint2) % RND2_CONSTP;
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g_randint2 = g_randint1;
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g_randint1 = (randint == 0 ? 1 : randint);
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@ -208,14 +208,14 @@ static inline void fgenerate3(void)
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unsigned long randint;
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/* Third order congruential generator. One may be added to the result of the
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* generated value to avoid the value zero (I am not sure if this is necessor
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* generated value to avoid the value zero (I am not sure if this is necessary
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* for higher order random number generators or how this may effect the quality
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* of the generated numbers).
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*/
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randint = (RND3_CONSTK1 * g_randint1 +
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RND3_CONSTK2 * g_randint2 +
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RND3_CONSTK2 * g_randint3) % RND3_CONSTP + 1;
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RND3_CONSTK2 * g_randint3) % RND3_CONSTP;
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g_randint3 = g_randint2;
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g_randint2 = g_randint1;
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