diff --git a/arch/sim/src/up_framebuffer.c b/arch/sim/src/up_framebuffer.c index e98de5611f..da4261ee2f 100644 --- a/arch/sim/src/up_framebuffer.c +++ b/arch/sim/src/up_framebuffer.c @@ -71,7 +71,7 @@ #elif CONFIG_SIM_FBBPP == 8 # define FB_FMT FB_FMT_RGB8 #elif CONFIG_SIM_FBBPP == 16 -# define FB_FMT FB_FMT_RGB16 +# define FB_FMT FB_FMT_RGB16_565 #elif CONFIG_SIM_FBBPP == 24 # define FB_FMT FB_FMT_RGB24 #elif CONFIG_SIM_FBBPP == 32 @@ -184,7 +184,7 @@ struct fb_vtable_s g_fbobject = ****************************************************************************/ /**************************************************************************** - * Name: + * Name: up_getvideoinfo ****************************************************************************/ static int up_getvideoinfo(FAR struct fb_vtable_s *vtable, diff --git a/include/nuttx/fb.h b/include/nuttx/fb.h index 8a51468872..f8d9eb9f34 100644 --- a/include/nuttx/fb.h +++ b/include/nuttx/fb.h @@ -67,93 +67,94 @@ #define FB_FMT_RGB1 2 /* BPP=1 */ #define FB_FMT_RGB4 3 /* BPP=4 */ #define FB_FMT_RGB8 4 /* BPP=8 */ -#define FB_FMT_RGB16 5 /* BPP=16 */ -#define FB_FMT_RGB24 6 /* BPP=24 */ -#define FB_FMT_RGB32 7 /* BPP=32 */ +#define FB_FMT_RGB16_555 5 /* BPP=16 R=5, G=5, B=5 (1 unused bit) */ +#define FB_FMT_RGB16_565 6 /* BPP=16 R=6, G=6, B=5 */ +#define FB_FMT_RGB24 7 /* BPP=24 */ +#define FB_FMT_RGB32 8 /* BPP=32 */ /* Run length encoded RGB */ -#define FB_FMT_RGBRLE4 8 /* BPP=4 */ -#define FB_FMT_RGBRLE8 9 /* BPP=8 */ +#define FB_FMT_RGBRLE4 9 /* BPP=4 */ +#define FB_FMT_RGBRLE8 10 /* BPP=8 */ /* Raw RGB */ -#define FB_FMT_RGBRAW 10 /* BPP=? */ +#define FB_FMT_RGBRAW 11 /* BPP=? */ /* Raw RGB with arbitrary sample packing within a pixel. Packing and precision * ov R, G and B components is determined by bit masks for each. */ -#define FB_FMT_RGBBTFLD16 11 /* BPP=16 */ -#define FB_FMT_RGBBTFLD24 12 /* BPP=24 */ -#define FB_FMT_RGBBTFLD24 13 /* BPP=32 */ -#define FB_FMT_RGBA16 14 /* BPP=16 Raw RGB with alpha */ -#define FB_FMT_RGBA32 15 /* BPP=32 Raw RGB with alpha */ +#define FB_FMT_RGBBTFLD16 12 /* BPP=16 */ +#define FB_FMT_RGBBTFLD24 13 /* BPP=24 */ +#define FB_FMT_RGBBTFLD24 14 /* BPP=32 */ +#define FB_FMT_RGBA16 15 /* BPP=16 Raw RGB with alpha */ +#define FB_FMT_RGBA32 16 /* BPP=32 Raw RGB with alpha */ /* Raw RGB with a transparency field. Layout is as for stanadard RGB at 16 and * 32 bits per pixel but the msb in each pixel indicates whether the pixel is * transparent or not. */ -#define FB_FMT_RGBT16 16 /* BPP=16 */ -#define FB_FMT_RGBT32 17 /* BPP=32 */ +#define FB_FMT_RGBT16 17 /* BPP=16 */ +#define FB_FMT_RGBT32 18 /* BPP=32 */ #define FB_ISRGB(f) ((f) >= FB_FMT_RGB1) && (f) <= FB_FMT_RGBT32) /* Packed YUV Formats *******************************************************/ -#define FB_FMT_AYUV 18 /* BPP=32 Combined YUV and alpha */ -#define FB_FMT_CLJR 19 /* BPP=8 4 pixels packed into a uint32. +#define FB_FMT_AYUV 19 /* BPP=32 Combined YUV and alpha */ +#define FB_FMT_CLJR 20 /* BPP=8 4 pixels packed into a uint32. * YUV 4:1:1 with l< 8 bits per YUV sample */ -#define FB_FMT_CYUV 20 /* BPP=16 UYVY except that height is reversed */ -#define FB_FMT_IRAW 21 /* BPP=? Intel uncompressed YUV. -#define FB_FMT_IUYV 22 /* BPP=16 Interlaced UYVY (line order +#define FB_FMT_CYUV 21 /* BPP=16 UYVY except that height is reversed */ +#define FB_FMT_IRAW 22 /* BPP=? Intel uncompressed YUV. +#define FB_FMT_IUYV 23 /* BPP=16 Interlaced UYVY (line order * 0,2,4,.., 1,3,5...) -#define FB_FMT_IY41 23 /* BPP=12 Interlaced Y41P (line order +#define FB_FMT_IY41 24 /* BPP=12 Interlaced Y41P (line order * 0,2,4,.., 1,3,5...) -#define FB_FMT_IYU2 24 /* BPP=24 */ -#define FB_FMT_HDYC 25 /* BPP=16 UYVY except uses the BT709 color space */ -#define FB_FMT_UYVP 26 /* BPP=24? YCbCr 4:2:2, 10-bits per component in U0Y0V0Y1 order */ -#define FB_FMT_UYVY 27 /* BPP=16 YUV 4:2:2 */ +#define FB_FMT_IYU2 25 /* BPP=24 */ +#define FB_FMT_HDYC 26 /* BPP=16 UYVY except uses the BT709 color space */ +#define FB_FMT_UYVP 27 /* BPP=24? YCbCr 4:2:2, 10-bits per component in U0Y0V0Y1 order */ +#define FB_FMT_UYVY 28 /* BPP=16 YUV 4:2:2 */ #define FB_FMT_UYNV FB_FMT_UYVY /* BPP=16 */ #define FB_FMT_Y422 FB_FMT_UYVY /* BPP=16 */ -#define FB_FMT_V210 28 /* BPP=32 10-bit 4:2:2 YCrCb */ -#define FB_FMT_V422 29 /* BPP=16 Upside down version of UYVY. -#define FB_FMT_V655 30 /* BPP=16? 16-bit YUV 4:2:2 */ -#define FB_FMT_VYUY 31 /* BPP=? ATI Packed YUV Data -#define FB_FMT_YUYV 32 /* BPP=16 YUV 4:2:2 */ +#define FB_FMT_V210 29 /* BPP=32 10-bit 4:2:2 YCrCb */ +#define FB_FMT_V422 30 /* BPP=16 Upside down version of UYVY. +#define FB_FMT_V655 31 /* BPP=16? 16-bit YUV 4:2:2 */ +#define FB_FMT_VYUY 32 /* BPP=? ATI Packed YUV Data +#define FB_FMT_YUYV 33 /* BPP=16 YUV 4:2:2 */ #define FB_FMT_YUY2 FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */ #define FB_FMT_YUNV FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */ -#define FB_FMT_YVYU 33 /* BPP=16 YUV 4:2:2 */ -#define FB_FMT_Y41P 34 /* BPP=12 YUV 4:1:1 */ -#define FB_FMT_Y411 35 /* BPP=12 YUV 4:1:1 */ -#define FB_FMT_Y211 36 /* BPP=8 */ -#define FB_FMT_Y41T 37 /* BPP=12 Y41P LSB for transparency */ -#define FB_FMT_Y42T 38 /* BPP=16 UYVY LSB for transparency */ -#define FB_FMT_YUVP 39 /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 order */ +#define FB_FMT_YVYU 34 /* BPP=16 YUV 4:2:2 */ +#define FB_FMT_Y41P 35 /* BPP=12 YUV 4:1:1 */ +#define FB_FMT_Y411 36 /* BPP=12 YUV 4:1:1 */ +#define FB_FMT_Y211 37 /* BPP=8 */ +#define FB_FMT_Y41T 38 /* BPP=12 Y41P LSB for transparency */ +#define FB_FMT_Y42T 39 /* BPP=16 UYVY LSB for transparency */ +#define FB_FMT_YUVP 40 /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 order */ #define FB_ISYUVPACKED(f) ((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP) /* Packed Planar YUV Formats ************************************************/ -#define FB_FMT_YVU9 40 /* BPP=9 8-bit Y followed by 8-bit 4x4 VU */ -#define FB_FMT_YUV9 41 /* BPP=9? */ -#define FB_FMT_IF09 42 /* BPP=9.5 YVU9 + 4x4 plane of delta relative to tframe. */ -#define FB_FMT_YV16 43 /* BPP=16 8-bit Y followed by 8-bit 2x1 VU */ -#define FB_FMT_YV12 44 /* BPP=12 8-bit Y followed by 8-bit 2x2 VU */ -#define FB_FMT_I420 45 /* BPP=12 8-bit Y followed by 8-bit 2x2 UV */ +#define FB_FMT_YVU9 41 /* BPP=9 8-bit Y followed by 8-bit 4x4 VU */ +#define FB_FMT_YUV9 42 /* BPP=9? */ +#define FB_FMT_IF09 43 /* BPP=9.5 YVU9 + 4x4 plane of delta relative to tframe. */ +#define FB_FMT_YV16 44 /* BPP=16 8-bit Y followed by 8-bit 2x1 VU */ +#define FB_FMT_YV12 45 /* BPP=12 8-bit Y followed by 8-bit 2x2 VU */ +#define FB_FMT_I420 46 /* BPP=12 8-bit Y followed by 8-bit 2x2 UV */ #define FB_FMT_IYUV FB_FMT_I420 /* BPP=12 */ -#define FB_FMT_NV12 46 /* BPP=12 8-bit Y followed by an interleaved 2x2 UV */ -#define FB_FMT_NV21 47 /* BPP=12 NV12 with UV reversed */ -#define FB_FMT_IMC1 48 /* BPP=12 YV12 except UV planes ame stride as Y */ -#define FB_FMT_IMC2 49 /* BPP=12 IMC1 except UV lines interleaved at half stride boundaries */ -#define FB_FMT_IMC3 50 /* BPP=12 As IMC1 except that UV swapped */ -#define FB_FMT_IMC4 51 /* BPP=12 As IMC2 except that UV swapped */ -#define FB_FMT_CLPL 52 /* BPP=12 YV12 but including a level of indirection. */ -#define FB_FMT_Y41B 53 /* BPP=12? 4:1:1 planar. */ -#define FB_FMT_Y42B 54 /* BPP=16? YUV 4:2:2 planar. */ -#define FB_FMT_CXY1 55 /* BPP=12 */ -#define FB_FMT_CXY2 56 /* BPP=16 */ +#define FB_FMT_NV12 47 /* BPP=12 8-bit Y followed by an interleaved 2x2 UV */ +#define FB_FMT_NV21 48 /* BPP=12 NV12 with UV reversed */ +#define FB_FMT_IMC1 49 /* BPP=12 YV12 except UV planes ame stride as Y */ +#define FB_FMT_IMC2 50 /* BPP=12 IMC1 except UV lines interleaved at half stride boundaries */ +#define FB_FMT_IMC3 51 /* BPP=12 As IMC1 except that UV swapped */ +#define FB_FMT_IMC4 52 /* BPP=12 As IMC2 except that UV swapped */ +#define FB_FMT_CLPL 53 /* BPP=12 YV12 but including a level of indirection. */ +#define FB_FMT_Y41B 54 /* BPP=12? 4:1:1 planar. */ +#define FB_FMT_Y42B 55 /* BPP=16? YUV 4:2:2 planar. */ +#define FB_FMT_CXY1 56 /* BPP=12 */ +#define FB_FMT_CXY2 57 /* BPP=16 */ #define FB_ISYUVPLANAR(f) ((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP) #define FB_ISYUV(f) (FB_ISYUVPACKED(f) || FB_ISYUVPLANAR(f)) @@ -309,4 +310,5 @@ struct fb_vtable_s int (*setcursor)(FAR struct fb_vtable_s *vtable, FAR struct fb_setcursor_s *setttings); #endif }; + #endif /* _INCLUDE_NUTTX_FB_H */