graphics/nxbe: Implement hooks that will eventually support software 'sprites', i.e., things like OSD functionality, a software cursor, selection rectangles, window resize preview, etc.
This commit is contained in:
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a234b909bc
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@ -40,6 +40,10 @@ CSRCS += nxbe_fill.c nxbe_filltrapezoid.c nxbe_setpixel.c
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CSRCS += nxbe_lower.c nxbe_raise.c nxbe_modal.c
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CSRCS += nxbe_setsize.c nxbe_visible.c
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ifeq ($(CONFIG_NX_RAMBACKED),y)
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CSRCS += nxbe_flush.c
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endif
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DEPPATH += --dep-path nxbe
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CFLAGS += ${shell $(INCDIR) $(INCDIROPT) "$(CC)" $(TOPDIR)/graphics/nxbe}
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VPATH += :nxbe
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@ -443,9 +443,9 @@ void nxbe_move(FAR struct nxbe_window_s *wnd,
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* device unconditionally.
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*
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* Input Parameters:
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular on the display that will receive the
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* the bit map.
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region on the display that will
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* receive the the bit map.
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* src - The start of the source image.
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* origin - The origin of the upper, left-most corner of the full bitmap.
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* Both dest and origin are in window coordinates, however, origin
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@ -474,9 +474,74 @@ void nxbe_bitmap_dev(FAR struct nxbe_window_s *wnd,
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* and shadowed in the per-window framebuffer.
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*
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* Input Parameters:
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular on the display that will receive the
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* the bit map.
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region on the display that will
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* receive the the bit map.
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* src - The start of the source image.
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* origin - The origin of the upper, left-most corner of the full bitmap.
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* Both dest and origin are in window coordinates, however, origin
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* may lie outside of the display.
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* stride - The width of the full source image in bytes.
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_bitmap(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *dest,
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FAR const void *src[CONFIG_NX_NPLANES],
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FAR const struct nxgl_point_s *origin,
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unsigned int stride);
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/****************************************************************************
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* Name: nxbe_sprite_refresh
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*
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* Description:
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* Prior to calling nxbe_bitmap_dev(), update any "sprites" tht need to
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* be overlaid on the per-window frambuffer. This could include such
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* things as OSD functionality, a software cursor, selection boxes, etc.
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*
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* Input Parameters (same as for nxbe_bitmap_dev):
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region on the display that was
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* modified (in device coordinates)
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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#if 0 /* There are none yet */
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void nxbe_sprite_refresh(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *dest);
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#else
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# define nxbe_sprite_refresh(wnd, dest)
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#endif
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#endif
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/****************************************************************************
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* Name: nxbe_flush
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*
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* Description:
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* After per-window frambuffer has been updated, the modified region must
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* be written to device graphics memory. That function is managed by this
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* simple function. It does the following:
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*
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* 1) It calls nxbe_sprite_refresh() to update any "sprite" graphics on top
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* of the RAM framebuffer. This could include such things as OSD
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* functionality, a software cursor, selection boxes, etc.
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* 2) Then it calls nxbe_bitmap_dev() to copy the modified per-window
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* frambuffer into device memory.
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*
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* This the "sprite" image is always on top of the device display, this
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* supports flicker-free software sprites.
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*
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* Input Parameters (same as for nxbe_bitmap_dev):
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region on the display that will
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* receive the the bit map.
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* src - The start of the source image.
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* origin - The origin of the upper, left-most corner of the full bitmap.
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* Both dest and origin are in window coordinates, however, origin
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@ -489,13 +554,11 @@ void nxbe_bitmap_dev(FAR struct nxbe_window_s *wnd,
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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void nxbe_bitmap(FAR struct nxbe_window_s *wnd,
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void nxbe_flush(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *dest,
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FAR const void *src[CONFIG_NX_NPLANES],
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FAR const struct nxgl_point_s *origin,
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unsigned int stride);
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#else
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# define nxbe_bitmap(w,d,s,o,n) nxbe_bitmap_dev(w,d,s,o,n)
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#endif
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/****************************************************************************
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@ -191,9 +191,9 @@ static inline void nxbe_bitmap_pwfb(FAR struct nxbe_window_s *wnd,
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* device unconditionally.
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*
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* Input Parameters:
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular on the display that will receive the
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* the bit map.
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region on the display that will
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* receive the the bit map.
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* src - The start of the source image.
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* origin - The origin of the upper, left-most corner of the full bitmap.
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* Both dest and origin are in window coordinates, however, origin
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@ -291,9 +291,9 @@ void nxbe_bitmap_dev(FAR struct nxbe_window_s *wnd,
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* and shadowed in the per-window framebuffer.
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*
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* Input Parameters:
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular on the display that will receive the
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* the bit map.
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region on the display that will
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* receive the the bit map.
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* src - The start of the source image.
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* origin - The origin of the upper, left-most corner of the full bitmap.
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* Both dest and origin are in window coordinates, however, origin
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@ -305,24 +305,30 @@ void nxbe_bitmap_dev(FAR struct nxbe_window_s *wnd,
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*
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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void nxbe_bitmap(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *dest,
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FAR const void *src[CONFIG_NX_NPLANES],
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FAR const struct nxgl_point_s *origin,
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unsigned int stride)
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{
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#ifdef CONFIG_NX_RAMBACKED
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/* If this window supports a pre-window frame buffer then shadow the full,
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* unclipped bitmap in that framebuffer.
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*/
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if (NXBE_ISRAMBACKED(wnd))
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{
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/* Update the per-window framebuffer */
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nxbe_bitmap_pwfb(wnd, dest, src, origin, stride);
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/* Overlay any update any sprites on the per-window frambuffer */
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nxbe_sprite_refresh(wnd, dest);
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}
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#endif
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/* Rend the bitmap directly to the graphics device in any case */
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nxbe_bitmap_dev(wnd, dest, src, origin, stride);
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}
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#endif
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@ -250,11 +250,11 @@ static inline void nxbe_filltrapezoid_pwfb(FAR struct nxbe_window_s *wnd,
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break;
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}
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/* Copy the portion of the per-window framebuffer in the bounding box
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/* Copy the portion of the per-window framebuffer in the bounding box
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* to the device graphics memory.
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*/
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nxbe_bitmap_dev(wnd, &relbounds, src, &origin, wnd->stride);
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nxbe_flush(wnd, &relbounds, src, &origin, wnd->stride);
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}
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#endif
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@ -0,0 +1,135 @@
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/****************************************************************************
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* graphics/nxbe/nxbe_flush.c
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*
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* Copyright (C) 2019 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <errno.h>
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#include <debug.h>
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#include <nuttx/nx/nxglib.h>
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#include <nuttx/nx/nxbe.h>
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#include "nxbe.h"
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#ifdef CONFIG_NX_RAMBACKED
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_sprite_refresh
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*
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* Description:
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* Prior to calling nxbe_bitmap_dev(), update any "sprites" tht need to
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* be overlaid on the per-window frambuffer. This could include such
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* things as OSD functionality, a software cursor, selection boxes, etc.
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*
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* Input Parameters (same as for nxbe_flush):
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region on the display that was
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* modified (in device coordinates)
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#if 0 /* There are none yet */
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void nxbe_sprite_refresh(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *dest)
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{
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/* Sprite support has not yet been implemented */
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}
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#endif
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/****************************************************************************
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* Name: nxbe_flush
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*
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* Description:
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* After per-window frambuffer has been updated, the modified region must
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* be written to device graphics memory. That function is managed by this
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* simple function. It does the following:
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*
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* 1) It calls nxbe_sprite_refresh() to update any "sprite" graphics on top
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* of the RAM framebuffer. This could include such things as OSD
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* functionality, a software cursor, selection boxes, etc.
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* 2) Then it calls nxbe_bitmap_dev() to copy the modified per-window
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* frambuffer into device memory.
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*
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* This the "sprite" image is always on top of the device display, this
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* supports flicker-free software sprites.
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*
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* Input Parameters (same as for nxbe_flush):
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular on the display that will receive the
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* the bit map.
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* src - The start of the source image.
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* origin - The origin of the upper, left-most corner of the full bitmap.
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* Both dest and origin are in window coordinates, however, origin
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* may lie outside of the display.
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* stride - The width of the full source image in bytes.
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_flush(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *dest,
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FAR const void *src[CONFIG_NX_NPLANES],
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FAR const struct nxgl_point_s *origin,
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unsigned int stride)
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{
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/* Update any "sprite" graphics on top of the display. These may have been
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* damaged by the preceding framebuffer update.
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*/
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nxbe_sprite_refresh(wnd, dest);
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/* Copy the modified per-window frambuffer into device memory. Since the
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* "sprite" graphics were refreshed after the update, then should be no
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* flicker as you see with a direct update of the device graphics memory.
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*/
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nxbe_bitmap_dev(wnd, dest, src, origin, stride);
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}
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#endif /* CONFIG_NX_RAMBACKED */
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@ -377,7 +377,7 @@ static inline void nxbe_move_pwfb(FAR struct nxbe_window_s *wnd,
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* framebuffer to the destination rectangle device graphics memory.
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*/
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nxbe_bitmap_dev(wnd, &destrect, src, &origin, wnd->stride);
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nxbe_flush(wnd, &destrect, src, &origin, wnd->stride);
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}
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#endif
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@ -125,9 +125,9 @@ void nxmu_redrawreq(FAR struct nxbe_window_s *wnd,
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break;
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}
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/* And render the bitmap */
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/* And render the bitmap into device graphics memory */
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nxbe_bitmap_dev(wnd, &wndrect, src, &origin, wnd->stride);
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nxbe_flush(wnd, &wndrect, src, &origin, wnd->stride);
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}
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else
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#endif
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