In the event that random_get_entropy() can't access a cycle counter or
similar, falling back to returning 0 is really not the best we can do.
Instead, at least calling random_get_entropy_fallback() would be
preferable, because that always needs to return _something_, even
falling back to jiffies eventually. It's not as though
random_get_entropy_fallback() is super high precision or guaranteed to
be entropic, but basically anything that's not zero all the time is
better than returning zero all the time.
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Arnd Bergmann <arnd@arndb.de>
Acked-by: Dinh Nguyen <dinguyen@kernel.org>
Signed-off-by: Jason A. Donenfeld <Jason@zx2c4.com>