io_uring: fix multishot accept ordering
Similar to multishot poll, drop multishot accept when CQE overflow occurs. Signed-off-by: Dylan Yudaken <dylany@fb.com> Link: https://lore.kernel.org/r/20220630091231.1456789-10-dylany@fb.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
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@ -656,11 +656,14 @@ int io_accept(struct io_kiocb *req, unsigned int issue_flags)
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return IOU_OK;
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return IOU_OK;
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}
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}
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if (ret < 0)
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if (ret >= 0 &&
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return ret;
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io_post_aux_cqe(ctx, req->cqe.user_data, ret, IORING_CQE_F_MORE, false))
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if (io_post_aux_cqe(ctx, req->cqe.user_data, ret, IORING_CQE_F_MORE, true))
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goto retry;
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goto retry;
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return -ECANCELED;
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io_req_set_res(req, ret, 0);
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if (req->flags & REQ_F_POLLED)
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return IOU_STOP_MULTISHOT;
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return IOU_OK;
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}
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}
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int io_socket_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe)
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int io_socket_prep(struct io_kiocb *req, const struct io_uring_sqe *sqe)
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