csky: Use the bitmap API to allocate bitmaps
Use bitmap_zalloc()/bitmap_free() instead of hand-writing them. It is less verbose and it improves the semantic. While at it, turn a bitmap_clear() into an equivalent bitmap_zero(). It is also less verbose. Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr> Signed-off-by: Guo Ren <guoren@kernel.org>
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@ -27,7 +27,7 @@ static void flush_context(struct asid_info *info)
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u64 asid;
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/* Update the list of reserved ASIDs and the ASID bitmap. */
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bitmap_clear(info->map, 0, NUM_CTXT_ASIDS(info));
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bitmap_zero(info->map, NUM_CTXT_ASIDS(info));
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for_each_possible_cpu(i) {
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asid = atomic64_xchg_relaxed(&active_asid(info, i), 0);
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@ -178,8 +178,7 @@ int asid_allocator_init(struct asid_info *info,
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*/
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WARN_ON(NUM_CTXT_ASIDS(info) - 1 <= num_possible_cpus());
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atomic64_set(&info->generation, ASID_FIRST_VERSION(info));
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info->map = kcalloc(BITS_TO_LONGS(NUM_CTXT_ASIDS(info)),
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sizeof(*info->map), GFP_KERNEL);
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info->map = bitmap_zalloc(NUM_CTXT_ASIDS(info), GFP_KERNEL);
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if (!info->map)
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return -ENOMEM;
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