acrn-hypervisor/hypervisor/common/schedule.c

246 lines
5.1 KiB
C

/*
* Copyright (C) 2018 Intel Corporation. All rights reserved.
*
* SPDX-License-Identifier: BSD-3-Clause
*/
#include <hypervisor.h>
#include <schedule.h>
static unsigned long pcpu_used_bitmap;
void init_scheduler(void)
{
struct sched_context *ctx;
uint32_t i;
for (i = 0U; i < phys_cpu_num; i++) {
ctx = &per_cpu(sched_ctx, i);
spinlock_init(&ctx->runqueue_lock);
spinlock_init(&ctx->scheduler_lock);
INIT_LIST_HEAD(&ctx->runqueue);
ctx->flags = 0UL;
ctx->curr_vcpu = NULL;
}
}
void get_schedule_lock(uint16_t pcpu_id)
{
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
spinlock_obtain(&ctx->scheduler_lock);
}
void release_schedule_lock(uint16_t pcpu_id)
{
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
spinlock_release(&ctx->scheduler_lock);
}
uint16_t allocate_pcpu(void)
{
uint16_t i;
for (i = 0U; i < phys_cpu_num; i++) {
if (bitmap_test_and_set_lock(i, &pcpu_used_bitmap) == 0) {
return i;
}
}
return INVALID_CPU_ID;
}
void set_pcpu_used(uint16_t pcpu_id)
{
bitmap_set_lock(pcpu_id, &pcpu_used_bitmap);
}
void free_pcpu(uint16_t pcpu_id)
{
bitmap_clear_lock(pcpu_id, &pcpu_used_bitmap);
}
void add_vcpu_to_runqueue(struct vcpu *vcpu)
{
uint16_t pcpu_id = vcpu->pcpu_id;
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
spinlock_obtain(&ctx->runqueue_lock);
if (list_empty(&vcpu->run_list)) {
list_add_tail(&vcpu->run_list, &ctx->runqueue);
}
spinlock_release(&ctx->runqueue_lock);
}
void remove_vcpu_from_runqueue(struct vcpu *vcpu)
{
uint16_t pcpu_id = vcpu->pcpu_id;
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
spinlock_obtain(&ctx->runqueue_lock);
list_del_init(&vcpu->run_list);
spinlock_release(&ctx->runqueue_lock);
}
static struct vcpu *select_next_vcpu(uint16_t pcpu_id)
{
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
struct vcpu *vcpu = NULL;
spinlock_obtain(&ctx->runqueue_lock);
if (!list_empty(&ctx->runqueue)) {
vcpu = get_first_item(&ctx->runqueue, struct vcpu, run_list);
}
spinlock_release(&ctx->runqueue_lock);
return vcpu;
}
void make_reschedule_request(struct vcpu *vcpu)
{
struct sched_context *ctx = &per_cpu(sched_ctx, vcpu->pcpu_id);
bitmap_set_lock(NEED_RESCHEDULE, &ctx->flags);
if (get_cpu_id() != vcpu->pcpu_id) {
send_single_ipi(vcpu->pcpu_id, VECTOR_NOTIFY_VCPU);
}
}
int need_reschedule(uint16_t pcpu_id)
{
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
return bitmap_test_and_clear_lock(NEED_RESCHEDULE, &ctx->flags);
}
static void context_switch_out(struct vcpu *vcpu)
{
/* if it's idle thread, no action for switch out */
if (vcpu == NULL) {
return;
}
/* cancel event(int, gp, nmi and exception) injection */
cancel_event_injection(vcpu);
atomic_store32(&vcpu->running, 0U);
/* do prev vcpu context switch out */
/* For now, we don't need to invalid ept.
* But if we have more than one vcpu on one pcpu,
* we need add ept invalid operation here.
*/
}
static void context_switch_in(struct vcpu *vcpu)
{
/* update current_vcpu */
get_cpu_var(sched_ctx).curr_vcpu = vcpu;
/* if it's idle thread, no action for switch out */
if (vcpu == NULL) {
return;
}
atomic_store32(&vcpu->running, 1U);
/* FIXME:
* Now, we don't need to load new vcpu VMCS because
* we only do switch between vcpu loop and idle loop.
* If we have more than one vcpu on on pcpu, need to
* add VMCS load operation here.
*/
}
void make_pcpu_offline(uint16_t pcpu_id)
{
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
bitmap_set_lock(NEED_OFFLINE, &ctx->flags);
if (get_cpu_id() != pcpu_id) {
send_single_ipi(pcpu_id, VECTOR_NOTIFY_VCPU);
}
}
int need_offline(uint16_t pcpu_id)
{
struct sched_context *ctx = &per_cpu(sched_ctx, pcpu_id);
return bitmap_test_and_clear_lock(NEED_OFFLINE, &ctx->flags);
}
void default_idle(void)
{
uint16_t pcpu_id = get_cpu_id();
while (1) {
if (need_reschedule(pcpu_id) != 0) {
schedule();
} else if (need_offline(pcpu_id) != 0) {
cpu_dead(pcpu_id);
} else {
CPU_IRQ_ENABLE();
cpu_do_idle(pcpu_id);
CPU_IRQ_DISABLE();
}
}
}
static void switch_to(struct vcpu *curr)
{
/*
* reset stack pointer here. Otherwise, schedule
* is recursive call and stack will overflow finally.
*/
uint64_t cur_sp = (uint64_t)&get_cpu_var(stack)[CONFIG_STACK_SIZE];
if (curr == NULL) {
asm volatile ("movq %1, %%rsp\n"
"movq $0, %%rdi\n"
"call 22f\n"
"11: \n"
"pause\n"
"jmp 11b\n"
"22:\n"
"mov %0, (%%rsp)\n"
"ret\n"
:
: "a"(default_idle), "r"(cur_sp)
: "memory");
} else {
asm volatile ("movq %2, %%rsp\n"
"movq %0, %%rdi\n"
"call 44f\n"
"33: \n"
"pause\n"
"jmp 33b\n"
"44:\n"
"mov %1, (%%rsp)\n"
"ret\n"
:
: "c"(curr), "a"(vcpu_thread), "r"(cur_sp)
: "memory");
}
}
void schedule(void)
{
uint16_t pcpu_id = get_cpu_id();
struct vcpu *next = NULL;
struct vcpu *prev = per_cpu(sched_ctx, pcpu_id).curr_vcpu;
get_schedule_lock(pcpu_id);
next = select_next_vcpu(pcpu_id);
if (prev == next) {
release_schedule_lock(pcpu_id);
return;
}
context_switch_out(prev);
context_switch_in(next);
release_schedule_lock(pcpu_id);
switch_to(next);
ASSERT(false, "Shouldn't go here");
}